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Skylight Cave's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #12 | 4.188 | 4.188 |
Concept | #22 | 3.875 | 3.875 |
Enjoyment | #24 | 3.688 | 3.688 |
Overall | #54 | 3.219 | 3.219 |
Use of the Limitation | #131 | 1.125 | 1.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
lightsoda
Software used
Godot, Blender, Pyxel Edit, FL Studio
Use of the limitation
You explore a pond/cave downwards, it's not super deep but there's some depth.
Cookies eaten
Zero, unfortunately...
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Comments
Love the PS1 era art style! Great atmosphere, makes for a nice little relaxing exploration experience.
- Nalquas from Penguin Psychiatry
A very cool game. The atmosphere of the game is amazing, too bad you forgot to use the limitation, but it was fun to play. I would love to see more of this, good job!
Cool art style and chill atmosphere. Would have been an even better entry to the jam with the given limitation. Oxygen depletion while going deeper would habe been the best fit, I guess. Nevertheless nice game. 👌🏻
Pretty world, chill and cool gameplay. Great game!
but unfortunetly there is not game jam limitation
Really beautiful world and atmosphere you've created here. The exploration is super chill and finding the species is really fun. I enjoyed this a lot even if you missed the limitation!
Really beautiful world and atmosphere you've created here. The exploration is super chill and finding the species is really fun. I enjoyed this a lot even if you missed the limitation!
i cant pay game normally with lags
I loved how relaxing this game was and how fitting it was to the depth theme, however, I don't think it really met the limitation. I loved the creature designs and how unique they were to the environment. oddly, reminded me of slender: the eight pages just a lot calmer.
a few gripes I have with the game is how the water looks, I feel like throwing in some particles and effects would convey the feeling of being underwater a lot better than how it's done here. Another thing is the movement, movement isn't really important in these types of games, however, the movement did feel really clunky and slow and made the pacing a bit strange during the playthrough.
but all in all, this game is good, and with a bit of polishing it could be something amazing.
A really cool game! But it seems like it doesnt fit the limitation? I can't find any trace of health system involved in the game.
Yeah, I've realized I completely missed that. I've made a short note about it on the page description, my bad.
Cool game! Love the relaxing atmosphere and the beautiful underwater exploration. And it was surprisingly challenging. I missed some of the early species and swam around in circles at the bottom for a long time. But I enjoyed the visuals while down there.
I think this game doesn't fit the limitation of the game jam though. There doesn't seem to be any system of health at all. What if the player character needed oxygen? The player wants to explore these beautiful underwater biomes and meet all the tiny critters but needs to surface for air, or after daring to venture to the bottom of the pond, can collect air bubbles from a creature or vent. This seems a natural fit for your game and the jam limitation.