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A jam submission

Belly UpView game page

The Most Fish 2D Shooter Of All Time
Submitted by unbirthday, CDplaya, colorplease, losero — 1 hour, 37 minutes before the deadline
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Belly Up's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#54.2314.231
Presentation#223.8463.846
Overall#243.6733.673
Concept#353.6923.692
Use of the Limitation#652.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
4

Software used
unity

Use of the limitation
dash and break uses energy pool (health)

Cookies eaten
zero

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Comments

Submitted(+2)

This game is absolutely amazing!!! The atmosphere, music, sound effects, art, effects, gameplay, enemy design-- I could go on-- are all wonderfully done!! The fact that this was made in 3 days is incredible, to be frank. Fantastic job!!!!

Developer(+1)

thanks for playing!!

Submitted(+2)

WOOOW this was really a ton of fun, it really keeps you going, and the game just keeps giving. I hope people give this game the time it deserves, b/c there's a lot here and some pretty wild changes in mood and aesthetic.  Just incredible

Developer

thank you!! 

im glad you enjoyed your playthrough :D

Submitted(+2)

The pacing in your game was amazing. Just when I thought I experienced all the game has to offer, a new surprise came out of nowhere. The enemy variety and scene variety were also really impressive, and I loved the ui design for the health bars.

Solid use of the limitation and a great game overall!

Developer

thank you for playing our game!!

Submitted (1 edit) (+2)

This really is the most of all time

But damn the gameplay is way too cool and expansive for a gamejam game

Developer

thanks for playing!!

Submitted(+1)

I really enjoyed the game. But first time I played it I died at 700m and thought that it will go endlessly like that and there's nothing more to see in this game, but then I saw other comments where people were talking about the boss, so played again and saw that there's a lot more stuff in this game. So I think something like "Next goal: xxxxx meters" would be really helpfull. It would indicate that there's something more to see and it would keep player interested. Also a lot of times I got lost offscreen, so an indicator (like an arrow or something) where you are would be really helpfull. Other than that it's a really good game

Developer

thanks! i was planning on adding a little meter on the side to tell the player how close they were to the end but we ran out of time lol.

thanks for playing!

Submitted (1 edit) (+2)

The Boss at the end took me completely by surprise, I accidently clicked something outside the game with right click and lost pretty quickly. But I had a lot of fun, it's amazing how far it goes down and how much more content there is.
I almost put the game down because the movement is quite hard to learn. But now that I understand it, I absolutely love it.

EDIT: One more thing..
I neeeeed a cool splash sound when I get dropped into the water :)

- Fribolin

Developer

i was planning on doing a lot more with the sound design but we ran out of time lol.

thanks for playing!

Submitted (1 edit) (+2)

Feels really good to control! It feels really good to wait for the right moment to strike and BLAST a fish with the shotgun. The music sounds great and

*spoilers*

gotta appreciate the plastic bag boss fight. If the next souls game doesn't have a plastic bag boss fight AT LEAST once I'M NOT PLAYING IT!

*spoilers ended*

Sincerely tho really fun, recommend anyone to give this one a try. Fun and simple in the best way those words can be used, the kinda game you can get into and play all of about 6 seconds and know you'll enjoy it for the rest of your time with it. Mechanically nuanced but simple to understand is a great thing. Great work! (´∀`)b

Developer(+1)

morbin thank you

Submitted(+2)

When I reached the dark zone around 1000-1300m the atmoshpere just got real :D

I like the music and alltogether the atmoshpere.

Submitted(+2)

I like the fish damage animation. I'm not sure why, but that stood out. Fun game!