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Belly Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 4.231 | 4.231 |
Presentation | #22 | 3.846 | 3.846 |
Overall | #24 | 3.673 | 3.673 |
Concept | #35 | 3.692 | 3.692 |
Use of the Limitation | #65 | 2.923 | 2.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
unity
Use of the limitation
dash and break uses energy pool (health)
Cookies eaten
zero
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Comments
This game is absolutely amazing!!! The atmosphere, music, sound effects, art, effects, gameplay, enemy design-- I could go on-- are all wonderfully done!! The fact that this was made in 3 days is incredible, to be frank. Fantastic job!!!!
thanks for playing!!
WOOOW this was really a ton of fun, it really keeps you going, and the game just keeps giving. I hope people give this game the time it deserves, b/c there's a lot here and some pretty wild changes in mood and aesthetic. Just incredible
thank you!!
im glad you enjoyed your playthrough :D
The pacing in your game was amazing. Just when I thought I experienced all the game has to offer, a new surprise came out of nowhere. The enemy variety and scene variety were also really impressive, and I loved the ui design for the health bars.
Solid use of the limitation and a great game overall!
thank you for playing our game!!
This really is the most of all time
But damn the gameplay is way too cool and expansive for a gamejam game
thanks for playing!!
I really enjoyed the game. But first time I played it I died at 700m and thought that it will go endlessly like that and there's nothing more to see in this game, but then I saw other comments where people were talking about the boss, so played again and saw that there's a lot more stuff in this game. So I think something like "Next goal: xxxxx meters" would be really helpfull. It would indicate that there's something more to see and it would keep player interested. Also a lot of times I got lost offscreen, so an indicator (like an arrow or something) where you are would be really helpfull. Other than that it's a really good game
thanks! i was planning on adding a little meter on the side to tell the player how close they were to the end but we ran out of time lol.
thanks for playing!
The Boss at the end took me completely by surprise, I accidently clicked something outside the game with right click and lost pretty quickly. But I had a lot of fun, it's amazing how far it goes down and how much more content there is.
I almost put the game down because the movement is quite hard to learn. But now that I understand it, I absolutely love it.
EDIT: One more thing..
I neeeeed a cool splash sound when I get dropped into the water :)
- Fribolin
i was planning on doing a lot more with the sound design but we ran out of time lol.
thanks for playing!
Feels really good to control! It feels really good to wait for the right moment to strike and BLAST a fish with the shotgun. The music sounds great and
*spoilers*
gotta appreciate the plastic bag boss fight. If the next souls game doesn't have a plastic bag boss fight AT LEAST once I'M NOT PLAYING IT!
*spoilers ended*
Sincerely tho really fun, recommend anyone to give this one a try. Fun and simple in the best way those words can be used, the kinda game you can get into and play all of about 6 seconds and know you'll enjoy it for the rest of your time with it. Mechanically nuanced but simple to understand is a great thing. Great work! (´∀`)b
morbin thank you
When I reached the dark zone around 1000-1300m the atmoshpere just got real :D
I like the music and alltogether the atmoshpere.
I like the fish damage animation. I'm not sure why, but that stood out. Fun game!