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A jam submission

Die, Mailman, Die!View game page

a game made for Mini Jam 111
Submitted by Moo Moo Armageddon (@MooMooArmageddn) — 1 day, 13 hours before the deadline
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Die, Mailman, Die!'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1063.4123.412
Overall#2122.7652.765
Presentation#2302.6472.647
Use of the Limitation#2402.2942.294
Concept#2452.7062.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Moo Moo Armageddon

Software used
GDevelop

Use of the limitation
There are many traps in the game. The player activates them. There also are no bad guys. Just the player and the traps.

Cookies eaten
0. I'm not a cookie guy. I prefer chocolate muffins

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Comments

Submitted

it's really impossible

Submitted (10 edits)

This game is epic mad cool, I played about 10-15 levels or so but I didn't count exactly!

However I don't believe you created it in 3 days.

Each level is different and unique, and perfectly adjusted, so you can just pass it, land on the right boxes, pass the spikes by only a few pixels in that one level. The moving spikes give you just enough time to run/jump through. Then you add some uniqueness like in the one level where the camera follows the player zoomed in.

You already had the basis for the game created right?

And spent the three days only creating more levels?


There is absolutely no way you did it all in 3 days and play tested every level to adjust it so well.

You have so many levels, each unique and perfectly made.

That's absolutely impossible in 3 days .

Developer

I actually made the game in like, 8 hours. which also included making the thumbnail too.

Submitted (2 edits)

Yeah man I found your other game it's the exact same thing, you just recreated the levels!
You're not gonna   fool me lol 

You might have used a fan made engine or something to make it happen .  :)

https://moo-moo-armageddon.itch.io/iwbtj

Developer

I didn't recreate anything from that. the only level I recreated was the 13th level which comes from an IWBTG fangame called I Wanna Kill The Happil 2

Submitted

Oh god this one really did a number one me lol! I enjoyed the game a ton, was super fun but did it make me rage. Made me think of the flash days when I used to play Happy Wheels and such, loved the game and good use of graphics. Really well made.

Submitted

I'm not usually a huge fan of rage games, but I had fun with this one!  I'm not entirely sure whether my worst enemy was myself or those pesky spikes, but I guess I could say my worst enemy was my strong desire to rage quit every time I died.  :)  Nice work!

Submitted

I don't usually like hard games, but the feel of the gameplay was nice and tight... Kept me going for 3 levels... Nice job.

But having to go all the way to the top, to unlock the exit and go back was just to much for me... Shorter levels seems to work better for me... It is frustrating, but at least you feel like you are progressing.

Submitted

My failure to be good at platformers truly shows I am my own enemy. Good job.

i wanna be bosche

Submitted

Great game! I died alot xd

Submitted

Could definitely see the Kaizo inspiration. I wasn't able to make it very far. :P

Submitted

It's fun but I'm already stuck at the 2nd level! Great game 11/10 loved it :)

Submitted

I hate you for making this such a addictive XD. Well enjoyed :>

Submitted

Hard game. I am bad at it. I liked it! :D

Submitted

I like the look and feel of the game. The first real level was a little to hard for me though. I couldn't get past those spikes. only suggestion would be to start the difficulty a little easier and work up to the harder traps.  The music was awesome too!