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A jam submission

Elemental ShadowsView game page

Choose your Element to fight your Shadow and it's minions!
Submitted by Tesophus (@Tesophus) — 7 minutes, 25 seconds before the deadline
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Elemental Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#243.9583.958
Enjoyment#303.9443.944
Concept#324.0004.000
Use of the Limitation#343.9443.944
Presentation#473.9443.944

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Thiago Tesophus (Everything) and Matheus Fernandes (Brainstorm and Beta Test)

Software used
Construct 3

Use of the limitation
The main Enemy in each Room is a Shadow version of the Player using the Element he was when entered the room. And based on the Theme of Colors, each Element has it's own color pallete that changes every asset associated with that element, making the game have the feel of changing the Colors.

Cookies eaten
No cookies, but lot's of cheese and fruits ^^

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Comments

Submitted

A very complete and refined game,

It perfectly fits the requirements of the restrictions,

give some of my ideas,

I would like my attack direction to be able to attack in an oblique direction as well.

Make it better to dodge and attack

Submitted

The art is really good! The concept and use of limitation is also really creative and fun! Loved playing it! :D

Submitted (1 edit) (+1)

Art design is phenomenal! I definitely think its clever to give the shadow clone his own minions cause it forces the player to strategize more. I was thinking, what if the "grey" element would have a movement associated with it instead of being stationary. Like maybe it can have  a unique movement pattern per level. That would force the player to move more carefully.  Overall a pretty fun game.

Developer

Thanks! I was thinking exactly in strategy when decided to put those minions... 

Originally the Grey element wouldn't be stationary, and your suggestion is kind of similar of what I was thinking... But the time got in the way and the design changed...

Grey actually represents the Physical element.... The character would be a swordsman while using the grey Element... 

Which would make him be able to fight balanced every element, but he would have to get closer to the enemies because the sword would have a smaller attack area.

This would increase the strategy, since it would be a powerful jack of all trades element.

This was actually part of the original game's concept. Unfortunately I had no time to implement it. So it got cut ;/

Submitted (1 edit) (+1)

Really fun game! Loved the use of elements for colors and also for vulnerability of the enemies. the game was really unique but I feel like I took a performance hit when I full-screened the game for some reason. At some points of the game, there was a really loud wood-crackling sound in it, maybe tone that part down? Maybe add a checkpoint to restart that specific room if the player dies in that particular room, it was frustrating that I had to start from the very beginning all over again after I died. It was interesting and good experience. Very good game!

Developer(+1)

Thanks for the feedback! I'm glad you liked it. 

Sorry to hear about the performance hit... But unfortunately it's not unexpected... I ended up with lots of sfx playing simultaneously and lots of particles and Effects...

On a Gamer Desktop PC without any programs open and a low tab count opened on browser these usually do nothing... But I would expect some hits on an older PC or Laptops.

Unfortunately I had no time to test or optimize anything for this game \o/

Submitted(+1)

It's all good! The game was still tons of fun even with the slight bit of lag at times. Really good work!

Submitted(+1)

This was a very entertaining game, I loved the speed of the player and the simple yet appealing characters! And of course the limitation was used perfectly :)

Developer(+1)

I'm glad you had fun playing it. ^^

I started making more like a Puzzle Game... But then the Action Fanboy inside of me took over... So it ended up kind of a mix "Fast, but with some thinking" and I loved it... hehehe

Submitted(+1)

very cool :D

Submitted(+1)

Fun concept and nice pixel art. The combat is nice as well, good job!

Submitted(+1)

Hello! Cool game.

The volume is too loud but that was cool to play.

Great job, keep doing games.

Developer

Hi! Thanks for the feedback!

Submitted(+1)

its a pretty nice top down game, i had fun with it, music could have been better,

but still! Great job!

Submitted(+1)

a nice little shoot-em-up. it crashed and reloaded the page once, but i think that may have just been my browser acting up. the music is a bop, tho it could use less silence between loops. making the enemy always be earthy seems to be the easiest way to win, so there might be some balance tweaks possible

Developer

Thanks for the feedback! 

Sorry to hear about the crash.

You are right about the Earth Shadow being kind of weak on the easiest difficulty, but it becomes very powerful on hard mode where you can't stop for a moment while having to dodge the room full of enemies.

I'm afraid something was not working properly with the audio... Because there shouldn't be any silence between loops.

Besides the problems, I hope You have enjoyed it.

Submitted(+1)

i did, it was a fun little game :3

Submitted(+1)

I really like this game. I think the spell casting mechanic is well thought out. I wish there was a way to regain health. I might have missed it or something, but I couldn’t find a way.

Developer(+1)

Thanks! I'm glad you liked it. ^^

The cherry on the top was the spell casting system... 

I've been prototyping a "Space Shmup" recently with Medieval theme and Elemental Characters as ships and my head couldn't let it go of that idea... 

And since it mixed perfectly with the theme Colors, I had to try it... It was great to had to limit the design to only 3 elements since time constraints and I think it worked very well.

The best part was I already was testing bullet patterns and that made very simple to make the patterns for enemies and bosses.

You are right about the Health... There is no way to regain it. 

There was no time to implement a better progression system, this is why the "dungeons" are kind of a "Go as far as you can, die and repeat" 

Thinking now... I should have put a High Score system for the farthest room you reached.

Submitted(+1)

Its so good

Submitted(+1)

One of my favorite games so far. The Art was amazing and the Sound Design got me so immersed. Loved the difficulty implemented. This whole concept is a winner!

Developer

Haha... Thanks!

The difficulty is always a touchy subject for me... I really don't like to play games that are too hard, but while developing my games they always ended up too hard or too easy for everyone...

The "Hard" mode was actually the only mode during all the development... The last thing from gameplay that I did was realizing it probably was too hard and making that Easy mode... \o/

But I also thought that the hard mode had its merits... So I chose having both instead of removing it... xD

Submitted(+1)

Firstly, that title screen UI is slick! Mixing up traditional pixel art with higher res assets and smooth movement is hard to pull off but you nailed it. 

Using the playable character to move between menus once the game's started was great for immersion. 

Love the usage of the limitation, though I won't admit how long it took me to realise my spells weren't doing damage because I had to change elements (before I noticed the elements in the corners, I must admit I shouted "WHY WON'T YOU DIE" haha).

I think you totally smashed this Jam! 

Developer(+1)

Wow Thanks... That title screen makes me really understand the almighty power of experience...

It was literally made from desperation... In a flash... I was scrapping pieces from other parts of the game and combining them without thinking... And the result was amazing...

Submitted(+1)

Ok, that boss was killer. I was like, psh this ain't too bad... FOUR SHADOWS, and basically i ded. Couldn't beat him, but it was definitely a cool experience and I liked a lot of the bosses attacks, different than the usual plain Jane ones. Nice inclusion of the limitation too! Good job!

Developer

Thanks! I'm glad you enjoyed the experience. ^^