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A jam submission

Color Switcher (WEB)View game page

Submitted by RedRedRed Studios — 5 hours, 4 minutes before the deadline
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Color Switcher (WEB)'s itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#533.7783.778
Overall#843.5423.542
Concept#963.7223.722
Enjoyment#1253.3333.333
Presentation#1303.3333.333

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Quartin

Software used
Unity

Use of the limitation
I wrote about it in the game description.

Cookies eaten
69420

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Comments

Submitted

Neat game, the puzzles were a bit frustrating at times with needing to restart when touching the dark cube, but the concept overall is very cool, the music was also nice.

Submitted

Nice game.

Submitted

very well made game! its fun to play! awesome work!!

Developer

Thanks for the feedback! :)

Submitted

A very good game. 9/10

Developer

Thanks for the feedback!

How can I reach 10/10? :D

Submitted

This game reminds me a bit of "fire and water". Very well done

Developer(+1)

Thanks for the feedback! :)

Submitted

So far this is my favorite game of the jam from the ones I tried! The game design is so clean and it's always clear what you're supposed to do next. And when you fail you know it was your own mistake. 

Thanks for the submission. Best of luck!

Developer

Thanks for the feedback! :)

Submitted

Love the artstyle and fun gameplay! Nice music too and good audio visual feedback
At times the buttons glitch but not a game breaker

Developer(+1)

Thanks for the feedback! :)

Bug fixed.

Submitted

This is a fun little puzzler. It's hard to believe this is your first game, the level of polish is really well done. Good job!

Developer (2 edits)

Thank you for feedback!! :D

Submitted

Enjoyed the gameplay a lot! The cover art is super cool and catches the eye. Great work!

Developer

Thanks for the feedback! :)

Submitted

You have a great polish and a cool splashscreen, I expected to find more games on your itch page, do you have another page somewhere to see what you have done before?

  • Great art style, audio and overall polish
  • I felt like cheating when repeatedly jumping and pushing against a wall corner to make the shadow move, surely there was another way to do, my brain refuses to work today
  • As I said for other games, please use InputSystem or enable Physical keys in InputManager in Unity to allow ease of use for non QWERTY users

Also liked the Switch reference :)

Developer

Thanks for the feedback! :)

No, I don't have any other accounts, this is my first released game ever.

Don't worry, you didn't cheat, it's all by design.   :D

Submitted

Wow this is your first :o Good job, it’s clean af Where is the best place to follow you for future games? Here?

Developer(+1)

Yes, here. I'm not going to move anywhere.

Submitted

Final Scene was unexpected lol. Pretty cool idea! 

Having a box pushing puzzle type game with the added difficulty of needing to be careful of where you move is a cool idea. While also being able to use your other self to move boxes as well.

I think a game like this would really benefit from a more grid like movement system, since there were a lot of times where I could avoid the evil me, but it didn't feel like the intended solution. (Like while falling, pressing space to have the evil one jump over you then) It would also help with some of the weird box physics, since sometimes it would be hard to control boxes well via pushing and placing on to buttons.

Little but on level 2, in which if you're on the button when the box also hits the button, leaving will close the door again. Should check for all buttons in the room instead of just changing door when a button state changes. 

I would also find sometimes it easier to just block the evil me (especially on 10) do the level, and then unlock him when I need him. Which may have been the solution, but It made the level a lot easier.

Art is cute, and fitting music to match it. 

Nice Job!

Developer

Thank you for feedback! :D

Developer

Button bug fixed!