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A jam submission

The Evil LooperView game page

Submitted by Isfa Studio — 6 hours, 14 minutes before the deadline
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The Evil Looper's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#513.0003.000
Enjoyment#692.2222.222
Overall#702.4172.417
Use of the Limitation#752.2222.222
Concept#802.2222.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Sina Sadeghi

Software used
Unity, VS Code, GIMP, Canva

Use of the limitation
I tried to incorporate a loop into the level design and gameplay. Everything loops back into itself.

Cookies eaten
12

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Comments

Submitted

Music is cool!

Submitted

The game froze when I beat the boss... I liked the music, though. :)

Developer

Thank you! Yea I didn't have time to add an end scene haha

Submitted

Nice game!

I love the art. It has a very cool aesthetic.

And the music is bop! It kinda reminded me of Giorno's theme lol.

Developer

Thank you!!

Submitted

Looks great and love the music! It's got a unique art style. 

Developer

Thanks man :)

Submitted

Aesthetic is so cool! Little bit sad that you were not able to make the aiming work. Would love to play an updated version of the game if you ever do it!

Developer(+1)

Thank you! I will definitely let you know if you end up fixing the aiming and balancing the gameplay :D

Submitted

Cool aesthetic, it seemed very vapor-wave in a sense. I found it quite difficult, and wasn't able to beat the boss. I liked how the music seemed to ramp up as I played through a loop. Cool game! :-)

Developer

Thanks dude! :)

Submitted(+1)

Yeah the aesthetic was cool, like the sound but when you beat the boss there is no end screen it just freezes.

Developer

Thanks! Yes totally, I just ran out of time and submitted what I had so far haha

Submitted(+1)

I like the aesthetic! Really grungy, but also kinda Miami.

Does aiming not work? The bullets only seemed to want to go straight up for me. 

Also having to click continuously is a bit of a pain, especially when the enemy has so much life and I pretty much always want to be firing.

Developer (1 edit)

Thanks dude!

Yea I couldn't get the aiming to work properly, something about my math is off when I'm calculating the direction vector and I couldn't figure it out in time. I like your constant clicking idea and will definitely keep it in mind in the next game jam :)