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The Evil Looper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #51 | 3.000 | 3.000 |
Enjoyment | #69 | 2.222 | 2.222 |
Overall | #70 | 2.417 | 2.417 |
Use of the Limitation | #75 | 2.222 | 2.222 |
Concept | #80 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Sina Sadeghi
Software used
Unity, VS Code, GIMP, Canva
Use of the limitation
I tried to incorporate a loop into the level design and gameplay. Everything loops back into itself.
Cookies eaten
12
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Comments
Music is cool!
The game froze when I beat the boss... I liked the music, though. :)
Thank you! Yea I didn't have time to add an end scene haha
Nice game!
I love the art. It has a very cool aesthetic.
And the music is bop! It kinda reminded me of Giorno's theme lol.
Thank you!!
Looks great and love the music! It's got a unique art style.
Thanks man :)
Aesthetic is so cool! Little bit sad that you were not able to make the aiming work. Would love to play an updated version of the game if you ever do it!
Thank you! I will definitely let you know if you end up fixing the aiming and balancing the gameplay :D
Cool aesthetic, it seemed very vapor-wave in a sense. I found it quite difficult, and wasn't able to beat the boss. I liked how the music seemed to ramp up as I played through a loop. Cool game! :-)
Thanks dude! :)
Yeah the aesthetic was cool, like the sound but when you beat the boss there is no end screen it just freezes.
Thanks! Yes totally, I just ran out of time and submitted what I had so far haha
I like the aesthetic! Really grungy, but also kinda Miami.
Does aiming not work? The bullets only seemed to want to go straight up for me.
Also having to click continuously is a bit of a pain, especially when the enemy has so much life and I pretty much always want to be firing.
Thanks dude!
Yea I couldn't get the aiming to work properly, something about my math is off when I'm calculating the direction vector and I couldn't figure it out in time. I like your constant clicking idea and will definitely keep it in mind in the next game jam :)