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Midnight Frenzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 4.007 | 4.007 |
Presentation | #11 | 4.216 | 4.216 |
Enjoyment | #11 | 3.973 | 3.973 |
Use of the Limitation | #14 | 3.865 | 3.865 |
Concept | #18 | 3.973 | 3.973 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Masxe
Software used
Construct 2, beepbox and jsfxr
Use of the limitation
Every enemy in the game wields a shotgun
Cookies eaten
like 3 or 4
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Comments
Fun gameplay and nice graphics! Always fun to see mechanics where you have to trick enemies into getting themselves killed, rather than running around shooting anything that moves.
Not bad not bad at all
The game is fun and movement was smooth!
I felt the art was alright, liked the fireballs from the shotguns!
The music volume felt a bit low, got overshadowed by the ghost shots. The sound effects were cool, I just wish the dash recharge had a sound (or that it was more noticeable), I kept on looking at the action then at the dash indicator to see if I already could use it, was a bit distracting.
I was a bit lost at first because I didn't see any instructions on how to play, so I just moved around on the first run. Pressing space seemed like I teleported, left me a tad confused, but the game over screen made that clear. Also, restarting the game I noticed there were instructions at the top left corner, so I guess that's on me!
I felt the ghosts amount kinda plateaued, so I just kept on moving in a rectangular path around the screen. More ghost types (or shot patterns) would be really cool!
Congratulations on making such a concise and smooth experience!
Oh, I didn't manage to beat your highscore!
Thank you for playing! I usually don't really like loud music in games so it's rather quiet, but idk if I should change that. I knew I forgot some sfx! A dash recharge definitely should have a sound. Also the controls were in the menu top left corner, I should probably move them somewhere more clear. I agree on the ghost moving pattern but getting really high scores is already quite hard since the enemies constantly kill each other and then often spawn near the player. I was also honestly thinking about more patterns, would be nice indeed, but I still want patterns that can be dodges without a dash so it'll be quite hard to think of.
I tried really hard for my highscore so don't worry about not beating it, it's just an extra challenge for those who want it
Also I want to add one thing on the enemy patterns. This time around I wanted to make a simple to pick up fun game so adding more patterns could complicate the game to a degree I don't want, you have to be VERY careful with stuff like that
Completely understandable! It was very balanced, never felt like the game was being unfair.
Really unique! Not exactly my type of game, but I enjoyed it and it feels really tight with good music and graphics. Feels polished ^_^
Only thing I really noticed is that there's a typo in the description on the game page xD
"but
they'reown weapons probably could" -> "but their own weapons probably could"Thank you for playing! Dammit, guess I wasn't careful enough
It looks good, sounds good, and plays good.
good
Really polished game with a great concept at all!
I almost get 1000 scores, it was so fun
Thank you for playing! I should really catch up, I still have a score of 823
I have done it!
Phew, it was really hard, but I did it!
This won't go unnoticed!
Okay this will go unnoticed, good job!