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Kitty Golf's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #20 | 3.538 | 3.538 |
Overall | #36 | 3.308 | 3.308 |
Use of the Limitation | #38 | 3.692 | 3.692 |
Presentation | #41 | 3.231 | 3.231 |
Enjoyment | #57 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Kittatro
Software used
Godot, Aseprite, sfxr
Use of the limitation
The game's assets and particles use exclusively this jam's color palette. Some additionnal shades are obtained by using a low alpha.
Cookies eaten
None :(
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Comments
Liked it a lot! Unfortunately only 2 levels (at least for me) but cool!
I love the animations when you hit the ball :)
Nice entry!
Really cute! Sadly it stopped working after level 2 for me.
Interesting concept and implementation. Well done. I live golf in games, and here it is also with a cat in the lead role... very cute😻😻
One of the rather adorable games from this Jam, good job! The controls are a bit wonky though, aiming is a bit unpredictble. But it's cute, I see it being a really neat casual game with some more polish! :D
Thanks for the kind words!
The aiming is unpredictable because the code I use for the kick is a bit weird. The power of the shot is also determined by how far from the ball you are, ther farther your are the more powerful the kick. I'm not sure if that's a bug or a feature yet
Nice game, would be nicer if there were more levels. The aiming part was a bit hard to control and would be nicer if there was an option to stop shooting after charge
Thank you, I didn't have time to make levels for the jam but I'm currently working on some improvements and on levels.
The aiming is bad but I guess it's part of the identity of the game. I made it all by myself and I think I used the wrong technique... If you know GDScript you can download the source code and have a laugh at it if you want
And if you want to not hit the ball, you can simply turn around when charging. I tried adding a way to cancel but it didn't work out with the kick mechanic.
The aiming was a bit finicky at first and I wonder how it would have been if you could kick in any direction but was cool nevertheless
You can still kick up and down if you position the cat correctly.
Actually the reason why the cat can only rotate on the x axis is that all I learnt to do were 2d platformers. I wanted to make this game without looking at tutorials but I had never made anything like that before. I think I did pretty well, but I couldn't really figure out how to make diagonals and stuff other than with a ton of 'if' statements to check what inputs are pressed (which is kinda bad)
Glad you found it cool :)
The game is cool and fun. Never thought I would play a cat golf game lol. Great job!
Thanks a lot! Never thought I'd make a cat golf game either
Congrats on finishing your first non-tutorial game, that is definitely something to be proud of! It's a really cute take on the golf genre :)
It took me a few tries to understand exactly how to angle the kicks, but it was very satisfying once I had that "aha!" moment. I do genuinely wonder if a visual indicator would be helpful or not, on one hand it would help teach the player how to line up their shots, but on the other hand it would take away that feeling of skillfulness. I'm not sure!
Overall, it's a very charming game. Cat + golf feels like a very cozy combination! The little animations are lovely, I especially like the intro sleep animation. Great work!
Thank you! I'm currently working on adding a visual indicator and yes, it does help a bit. The tip for angling the shots is to look relative to the cat's head. I wanted to include this tip in a tutorial level but my time was cut short because of a small incident this weekend. I'll update the game soon because now it isn't that great
Cute game! Is there only one level?
Yes, for now there's only one level. I'll see if I can update the game during the voting period. At first I was planning on adding moving obstacles as well as other levels all on the last day, but I couldn't really work on my game that day due to circumstances
Neat little game, would be improved a lot by any kind of visual indicator of where you're aiming though
I was planning on making one but the math behind drawing a line in the right direction is a bit complicated for me, I'll need to check out a tutorial
Thats very reasonable