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MeatUp's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 3.738 | 3.738 |
Use of the Limitation | #12 | 3.829 | 3.829 |
Enjoyment | #16 | 3.537 | 3.537 |
Concept | #17 | 3.780 | 3.780 |
Presentation | #23 | 3.805 | 3.805 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
12 - master jedi coder, Dairygold - ugly art maker, Dfib - musicbox
Software used
Unity, Photoshop, Ableton
Use of the limitation
You can only go up.
Cookies eaten
It's girlscout season, so, lots.
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Comments
The hands at the bottom are indeed creepy 💀 funny game and great mechanic!
The game is so scary with those hands at the bottom :O But it's fun ^^
The rumbling sound that gets louder and louder really sells the horror imo. Our sound guy did a good job! Thanks so much for playing our game!
You're welcome ! :) plus you played to mine, you were even the first review ^^
Meatwad get the money, see?
Meatwad get the honeys, G.
I found this game super fun to play! Cool visuals and sound design, and the game over sound is so good haha. It took me a few to get used to the controls, so I died a few times in the beginning, but once you get the hang of it, it's gold. Good job!
Glad you enjoyed it, thanks for the playthru and feedback. I totally agree, controls feel wild at first, and but as they come into focus start to feel pretty good!
Thanks for playing! The controls definitely take a bit of time to learn and get used to, but once you do, there can be some really cool movement and shooting moments! Some of our playtesters have shared some really impressive skillshots and moments with us, some reaching scores of 150k+
It is definitely one of the most fun games of this gamejam, amazing!
Thank you! Glad you enjoyed.
Games about breaking records are cool.It was quite difficult for me to control, even though this is a trick of the game, but I would like the movement itself to be a little more responsive.Good job!
Thanks for the feedback, totally hear you that the controls feel chaotic at first.
In case you end up trying again... One trick I've found helps quite a bit is to keep my mouse close to the character. In fact, if you keep it directly below the character and use it mostly for upward movement (downward shootnig), you can then use A & D for your left/right movement and the controls start to feel really good. The chaotic nature of the controls was something we intentionally chose, but have found that with more playtesting movement actually becomes pretty stable pretty quickly.
Amazing submission!! Nice detailing!
Thank you so much. I was also very impressed with the depth and polish of your RPG. Really mindblowing how much it has in it for a 72 hour jam.
No matter the circumstance you would get away from those hands
They be kinda spooky.
I like the graphic style and sound effect. It is very juicy :3 It was hard to shoot enemy and also go up. Maybe nice to see more power up and change hero controls? Hands is funny and add more challenges. Good job :)
More power ups were on the wish list of things we wanted to add, but unfortunately time didn't allow. Only 72 hours, oof! Thanks for trying our game.
To your point about different controls, we debated adding a "space bar" jump command to make vertical movement easier, but after several sessions of playtesting and getting used to the physics we started to find the tradeoff of shooting & movement being on a single control created some really interesting gameplay moments. And, with practice, it's definitely possible to get some really compelling moments from the existing controls that mix skillshots with finessed movement. The highest score we've seen so far is 135k (about a 10-minute session!) So, survival and mastering the conrtols is definitely possible!