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Lunar Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #137 | 2.366 | 2.800 |
Concept | #147 | 2.535 | 3.000 |
Overall | #161 | 2.197 | 2.600 |
Presentation | #166 | 2.028 | 2.400 |
Use of the Limitation | #175 | 1.859 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just Me and it shows, SomeDumbFox - https://www.somedumbfox.com
Software used
Godot
Use of the limitation
In between waves, the player has 10 seconds to pick an upgrade
Cookies eaten
many
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Comments
I liked the upgrade system. I really liked going full fire rate build. In my opinion the heal should not be a choice in the upgrade screen and the player should be healed automatically since enemies are getting stronger too. Other than that I really enjoyed this game and I would like to see where it goes if you ever decide to update it.
Your comment made me realize I failed to mention that the player does heal in between rounds. I have it set as 10% of your max HP. Since enemies can get overpowered really fast, the full heal was added to hopefully balance the choices. But I agree, health would need some work to be polished.
The origami/tangram style of the ships is really nice. And it was enough enough to get it on my first try :)
Great concept and a good execution under the time constraints. Looking forward to you adding polish to the game after the jam!
It would be nice if the 10 second time was shown on the upgrade screen.
It is, it's a bar with text at top.