Play grum grum
BASA - Bajookiemoon Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #113 | 2.900 | 2.900 |
Use of the Limitation | #121 | 2.600 | 2.600 |
Overall | #147 | 2.450 | 2.450 |
Presentation | #147 | 2.400 | 2.400 |
Enjoyment | #172 | 1.900 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://arttorius.itch.io and https://sof1an.itch.io
Software used
Unity
Use of the limitation
Every 10 seconds the moon gets more destroyed leaving less floor to use.
Cookies eaten
A LOT!
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Comments
Incredible chaos. The floor can be destroyed under you with no warning leading to instant failure, and restart button would be nice!
Interesting fun game. Some more clear instructions would be nice. I can imagine this being quite addicting if it had a restart button.
Took me a while to get what I was supposed to do.
But with the implementation of the limitation it's a good game overall.
I like the implementation of the limitation, losing pieces of the moon had been a nice touch. But a restart button really would have been nice! :D
the spritework and the names were very funny, but I couldn't really get a good hold of the gameplay (what the objective was, how to avoid taking damage from craters etc). not bad still
If we had more time we would've added some instructions but oh well. the idea is supposed to keep the bajookiemoon alive for as long as possible by eating the Chee-ug-ese, and noth touching the core of the moon or the evil bajonkistan bajonkprojectiles or the bajonkistan chrome poles (bajookieman is allergic to chrome), tho this is understandibly not obvious to the uninitiated >:)
A fast-paced psychedelic game. However, it can definitely be a more polished experience. Here are some things that you could add to the game to improve it:
Liked the unique artstyle and I hope you keep working on this game. Well done for releasing a playable game within the time constraints!
Thanks for playing! We had hoped to have a more polished version but we were really crunched for time at the end unfortunately :/