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Dungeon Degree's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #20 | 3.667 | 3.667 |
Presentation | #30 | 3.556 | 3.556 |
Overall | #39 | 3.389 | 3.389 |
Concept | #49 | 3.444 | 3.444 |
Enjoyment | #55 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hells and Salsha
Software used
Godot 4.0, asepride, LMMS and audacity
Use of the limitation
You rotate the dungeon everyone is in
Cookies eaten
none, seriously
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Comments
I really like puzzle games (that’s why my submission is a puzzle game too lol) and your idea; while not being SUPER original, worked really well with the dungeon concept! I like how everything moves in sort of like a turn-based fashion (pun intended). The rotation animation could be a lot faster though in my opinion. All in all, congrats!
Yeaaah, I know it was not soooo original, we could not come up with a better idea in the first hours, so we started developing the one that seemed to fit the best haha
Thank you, appreciate all feedback, always good to improve.
Nice puzzle game , audio is good
I made the sounds really quickly by the last 1 and a half hour haha
Loved the art and game concept. The puzzles were a bit difficult for me but overall I enjoyed. Great work!!
Did you manage to get to the end?
I'm not so experienced with puzzle games, to be really honest, neither playing or making them...
Hopefully you enjoyed some levels haha
Nice game! I think that the mechanic is cool, but you could make the game easier. The game being turn based makes some levels really difficult, and that's not very good. Make levels easier and boom, you got a very good game.
That's always something I miss so much, I really tried making the puzzles the right amount of difficulty, making it easy, then getting harder
I value this feedback a lot, thank you... Gotta try to make it better
Probably would be a lot more fun in real-time rather than in turn-based mode.
Yeah, that was something I tried, but I couldn't quite tweak the movement to be "not awkward"
Personally, I like turned base games, where you need to think haha