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Cedar Street

48
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8
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A member registered May 21, 2021 · View creator page →

Creator of

Recent community posts

Thank you very much for your time! If you’d like, our demo is out on Steam and also available here on itch.io for download! We have made significant changes and added new levels since the Alpha version and we would be very happy if you checked it out!

Thank you very much! Yep, the player is supposed to figure out the merging and splitting mechanic themselves, it’s supposed to be confusing at first ^^

We used Unity to make it :)

Thank you very much! Yeah, another commenter mentioned the same bug, we will be sure to look into that! Thanks!

Thank you very much! Wish I had seen your game earlier! Yours is very polished and fun as well!

Thank you very much! Don’t worry, I don’t like horror games at all so you won’t be expecting any unexpected horror from us haha!

You’re absolutely right about the undo mechanic and it was on my mind from the very beginning, but I just didn’t have enough time to include it unfortunately. We are most definitely going to implement it though!

Thank you for your kind words! The controls can sometimes get inverted according to which half appears at which side, and it could get confusing. We’re planning to try to sort that out in the future :)

Thank you very much! As I also mentioned in another comment, maybe we spent too much time polishing the graphics and “game feel”, that’s why we had to make a late submission. We just wanted to share it when we were ready, we don’t care if we don’t get enough ratings :)

So glad that you’ve liked it!

We’re really glad you liked it! Thank you very much!

Thank you very much! It was VERY complicated alright, that’s why we had to do a late submission, because I spent the first FOUR days just to get the mechanic right ^^’ It still has some flaws, but we managed to submit just one day before the voting period ends, thanks to the amazing admins of this jam.

We’re happy to have become a part of it, and we’re just happy to hear nice words from other devs!

Honestly, I’m not really a fan of the JRPG genre (with a few exceptions) but making the battle system as simple as the rules of Blackjack made it really fast-paced and fun! Not to mention the cutesy art style and great music!

Amazingly clever twist on the classic Sokoban! I love me some good puzzle games! I really enjoyed your game, I found myself scratching my head quite a lot! Congrats!

Thank you very much!

(1 edit)

You can definitely complete all the levels that are available in this version of the game, once you figure out the “trick” behind most “hard” levels! We are very glad to hear you’ve enjoyed the game though!

Edit: The trick that I mentioned is not a bug/glitch or anything by the way lol, the levels are completely solveable. We’ve tested with a couple of friends before submitting here ^^

Thank you very much for your kind words! I guess we spent a little bit too much time on the animations that we got a little side-tracked on the submission deadline ^^’

Ohh, this is why people other than yourself need to play your game! We never tried pushing two buttons at the same time haha! Will try to fix this as soon as possible. Glad that you’ve enjoyed it!

I had a lot of fun playing this! The characters are cute, humour is on point, gameplay is fun. My ONLY criticism would be these two: 1) The man can walk faster, sometimes I got a bit bored waiting for him to go where he’s supposed to 2) A restart level button would be cool!

Congrats!

I had a lot of fun playing this! The characters are cute, humour is on point, gameplay is fun. My ONLY criticism would be these two: 1) The man can walk faster, sometimes I got a bit bored waiting for him to go where he’s supposed to 2) A restart level button would be cool!

Congrats!

Wow, you made this all with CSS and Js? Kudos to you my friend! AND you made it FUN! I tried to beat my highscore a lot of times haha!

Very nice art style! I like the retro vibe! I couldn’t really understand what I was supposed to do at first, but I guess I need to build as many stabilizers as I can before the island collapses? Maybe I’m stupid lol. Anyway, congrats!

At first I couldn’t understand how the merge worked, but when I finally got it (by accident lol) it became very fun. I made millions haha. Nice work!

I really like puzzle games (that’s why my submission is a puzzle game too lol) and your idea; while not being SUPER original, worked really well with the dungeon concept! I like how everything moves in sort of like a turn-based fashion (pun intended). The rotation animation could be a lot faster though in my opinion. All in all, congrats!

Very cool idea! The collision detections sometimes don’t seem to work though, so I was only able to play for a minute or two and then I died. If you work on that, I’m sure it will be much better and fun!

Interesting concept, well done!

Very nice art style and cool idea! I guess my only criticism would be the character being too heavy I guess? Sometimes it messed with my jumps, especially wall jumps. But it was fun!

I hope I’m not too late :)

https://cedar-street.itch.io/starpuffs

Thank you very much for your kind words!

The phrygian was intentional, but I had no idea the other one was mixolydian b6 lol thanks for the info! And thank you for your kind words!

I love when people tell the whole "story" of the game with the tracks. Really impressive to think that all of this was done just in 2 days. I hope that I too would be able to do that in a limited timeframe someday :) Wish you all the best my friend!

Wow the contrast between the first and second phase is excellent. I can certainly feel the "thrill" in the harder phase! The white noise is a nice touch, but I felt it kind of gets too loud :( Regardless, amazing job my friend!

Made me think of diving deep into the unknown seas in search for something. Very nice composition my friend!

I like the idea of thinking "Two Worlds" as both 1) fast-paced vs atmospheric, and 2) HD vs 8-bit!

Thank you! I liked your submission as well!

Thank you very much for your kind words!

Thank you very much! I wasn't aware of it at the beginning, but after writing the melody I realized that Dusknight indeed sounds like Hades haha :)

Very nice orchestral pieces of composition! Also the mixing quality is so crisp! Well done my friend, I wish you all the best!

Thank you very much for your kind comments! And yes, the bass was meant to be more dominant in Dusknight (I think that's what you mean), as well as the melodic contrast between the celeste in Dawnlight and the Middle-eastern guitar in Dusklight :)

Good job!