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A jam submission

Radio InactiveView game page

You love small things? You hate explosions? Then this game is for you
Submitted by Seon_Nite (@Seon_Nite) — 9 hours, 6 minutes before the deadline
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Radio Inactive's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#173.6323.632
Use of the Limitation#363.4213.421
Overall#423.3823.382
Concept#423.5263.526
Presentation#602.9472.947

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Romit "Seon" Banerjee

Software used
Unity, Photopea,

Use of the limitation
There are objects in the environment which spawn and can be moved and controlled by the player to hurt the enemy

Cookies eaten
I was fasting :(

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Comments

Submitted(+1)

Everything about the shot is really satisfying to use, shot speed, bounce, impact particles all help with this. Grabbing and shooting worked great but one small nitpick is diagonal speed is faster than orthogonal speed which feels weird. This usually happens if you are moving move speed amount in both horizontal and vertical leading to a sum movement vector of greater distance than the intended move speed in component directions. This is a small issue though, overall it's a good submission. Satisfying core gameplay mechanic with a gradual increase of difficulty in using that mechanic.

Developer

Thanks a lot for the comment and pointing out the issue. I will definitely fix it 

Submitted(+1)

wow how i missed to play this , game is so much fun I played level 5.

Developer

Thanks for the comment. Glad you like it

Submitted(+1)

Nice concept and gameplay! I'm a sucker for action games so this one gets a plus XD

Developer

Thanks a lot for the comment. Glad you like it

Submitted(+1)

Interesting gameplay and concept of grabbing objects and throwing it in order to deal damage's really good. However, the enemies are stacking at each other in the waves when spawning.

Cute little game with interesting mechanic

Developer

Thanks a lot for the comment. I will fix it soon 

Submitted(+1)

This was pretty fun! The eyes staring where your mouse is was a nice effect. Some more kinds of objects to throw would be cool. Well done!

Developer

Thanks for the comment. I did planned on adding more objects like a cage to trap enemies and grenade like objects as well but ran out of time. Will surely add them later. 

Submitted(+1)

Had fun with this, the only thing that annoyed me was that enemies offscreen could still shoot at you, and there's nothing you can really do about it
Otherwise I enjoyed the concept

Developer(+1)

Hey thanks a lot for the comment. I kind of intended it for some extra challenge but if it causes problems I will remove it. Thanks 

Deleted post
Developer(+1)

I am so glad you noticed that feature. I thought it would make it more fun if there are other ways to hurt the enemy. Thanks for the comment and as for the last wave of level 5 I myself was unable to complete it but I still kept it just for fun as it is the ultimate level. 

Submitted(+1)



Yes I beat all the levels and it was an action packed adventure indeed. I appreciate the variety of enemy weapons, wish I could use some of them but the limitation has to be met somehow. Barely managed to beat the final level with lots of them shooting at the same time. What made it easier is that you can block enemy shots with the stuff you hold which is quite nice. There is a small issue with the sounds where when many shotgun enemies fire at the same time, the sound is loud and starts clipping a bit. I don't know if that is intentional to intensify the atmosphere, but you can limit the number of instances of a certain sound playing at any time to prevent that. Also I think the wait time between waves could be a little shorter in my opinion.


The game is very fun overall. Good job on putting all this together. Very nice work!

Developer(+1)

Thanks a lot for the comment. The sound indeed became a problem as I added it towards the end. Thank for the feedback. I will improve it. Also congrats for completing all levels because I, the developer himself, was unable to beat the last wave of the last level and I just kept it that way. 

Submitted (1 edit) (+1)

The Resolution is a bit weird. The game mechanic is rich in potential and well demonstrated. Slightly polishing the Difficulty curve and monster appearance rhythm within a level may let the game have a better experience.

Good Job!

Developer

Thanks a lot. The resolution is indeed messed up in the browser version. I have many more ideas and I will definitely polish the game more. Also could you elaborate a bit on this monster appearance rhythm part, I don't get it. 

Submitted(+1)

What I mean is that on top of these isolated waves, I would prefer a more flexible, more fluid enemy spawning mechanism. It may help the game more immersive and create a smoother balance between challenge and skill.

Developer

Oh I get now. It's something new and I will definitely implement it 

Submitted

The combat is hilarious and satisfying, and when the guns got introduced the skill ceiling went waay up (a little too way up for me at least).

And personally I really love the art style, it feels very homemade.

Developer

Thanks a lot for the feedback. I will definitely improve upon the difficulty curve. I am not too good at art so I used simple shapes. Glad you like it 

Submitted(+1)

I liked the game concept. I liked the tutorial which helped me to understand the game in a very simple way. Art is simple but good. The mechanic  made the game very entertainment

Nice Game :)

Developer

I am not too good in art so I kept it simple to save time. Thanks a lot for the comment 

Submitted(+1)

I had a really great time with this one! I have to admit, any chemistry concepts present here are lost on me, but I had a ton of fun nonetheless. I didn't find any issues that haven't already been mentioned here. Like others have said, I'd love to play a more refined version of this - it's super addicting, and I'd be excited to see what other ideas you have for this concept. Great job!

Developer

Thanks a lot. I have more ideas and I will surely work on it more 

Submitted(+1)

Really fun game, with really fun concept, The idea of using Tritium and Deuterium as a source of fusion is very clever. The only issue I had with the game as a whole is that the display is a bit to big and sometimes my page went away due to the control scheme and me getting out of the play zone. 

Will be playing more of this game after I review a couple more ;D

Developer

Thanks so much for the comment. I don't have much experience with web builds so kinda messed up the size there. I too realised it but it was late for that

Submitted(+1)

I love the core mechanic of this game, and with some more polish, I'd love to play a more developed version of this game! Very addictive, well done :D

Developer(+1)

Thanks a lot for the comment. I had many more plans but ran out of time. I will surely develop it more 

Submitted(+1)

I got really into this! The game is simple, but thanks to an impressive variety of enemies and the ability to block their shots with your own makeshift weapons makes for a tight and fun gameplay loop.

I almost made it to the end, but lost in the 3rd wave of the final level. The difficulty curve through the course of the game was good.

Although the graphics are simple, enemies and objects are clearly identifiable. Plus, you went the extra mile with little details like making your character's eyes follow your mouse! That was a nice touch.

If I had to make a suggestion, some of the sound effects could use a little tuning; some of them were much louder than others and were a little jarring at times.

Developer

Thanks a lot for the comment. I added sound towards the end and know the exact problem you mentioned but didn't get time to fix it. Would surely consider it.  Also I myself was unable to complete the 3rd wave of the last level but I thought to keep it that way just for fun. Glad you like it