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Relay Warfare's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #14 | 3.750 | 3.750 |
Concept | #21 | 3.083 | 3.083 |
Enjoyment | #21 | 2.833 | 2.833 |
Overall | #25 | 3.042 | 3.042 |
Presentation | #34 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aran Makes Games (Programming) and Tomasque (Game Design, Art, Programming)
Software used
Unity, Visual Studio
Use of the limitation
The player's main base is in a fixed location, and structures cannot be moved once placed.
Cookies eaten
At least 6 chocolate fudge pop tarts were eaten during development
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Comments
I really like the concept of building more turrets like a bridge to attack the enemy bases, but it did feel a bit too challenging and time consuming. I didn't get very far. I like the simple design of the game, though the HUD does feel a bit meh, it works. Refined I'd really like to play it again !
An interesting idea, but the fact that the turrets stopped shooting made it not only too difficult for me to even get past the second level, it made it incredibly frustrating. I had no idea you were supposed to destroy the portals until I came to give a rating, maybe that could be made a little clearer.
Visually, it's alright, though the enemies look boring, maybe adding rotation or a different shape for the other type of enemy.
The game is better than many in the jam, but the difficulty and frustration it caused me definitely bump it down in my estimation.
Cool game, reminds me of Creeper World.
Always good to see a Tower Defense game with a twist and I really like the idea that the actual goal is to take out the source of the enemies.
The theme was incorporated really well. My turrets kept stop shooting which causing my turrets to be destroyed. I'm not sure if that is supposed to happen. But over all it was cool game. Well done!
The game was very nice but also challenging, I couldn't get to the enemy portal in time because while I would wait for 30 points, a turret would break, so no progress would be made. But it was still fun!
:D