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Between A Hard Place's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #26 | 3.023 | 3.091 |
Enjoyment | #30 | 2.401 | 2.455 |
Concept | #34 | 2.578 | 2.636 |
Overall | #35 | 2.534 | 2.591 |
Use of the Limitation | #43 | 2.134 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 ( Just me :) )
Software used
Godot, Asesprite, Bfxr, Beepbox
Use of the limitation
The Rock that the player must move around to complete the level is immoble and can't move by conventional means
Cookies eaten
2 Packs of Crackers
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Comments
for a 3 day solo jam wow !
lvl 4 was a bit tedious and buggy imo, sometimes the rock would get stuck floating. but other than that it was rly enjoyable. great artwork, cute sprites and good concept
Just a small issue I had: I needed to change my screen refresh rate from 144Hz to 60Hz for the jump to work properly.
Nice idea and it shows a lot of potential. The movement was really good, in that it didn't take away from the puzzles and the overall experience. I don't feel like it fits the limitation though, the rock may be immobile, but the limitation is "You are immobile," not "something is immobile."
Other than that, the puzzles felt easy and not really inspired, it didn't feel like they explored the mechanics a well as they should. In a vacuum though, it felt polished and well done in general, other than the puzzles being easy and the moving platforms not really adding difficulty, but making those parts more tedious and not very enjoyable.
I really enjoyed this game, who doesn't need a little lightbulb pushing them through life sometimes. I gave up part way through, but enjoyed what I saw. I liked the music and the animations for the death scene and level restart
This is exceptionally polished for a 3 day jam! The movement is very tight and the presentation is very charming. I'm not so much a fan of the moving platforms for a game like this because they tend to be more tedious than they are challenging, but there's still a lot of very great level design in here
Nice game idea. But the rock was very hard to move as it moved very slowly.
:D