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A jam submission

Elemental ShockView game page

Submitted by MiniMinja — 1 hour, 8 minutes before the deadline
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Elemental Shock's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#233.0003.000
Enjoyment#242.6672.667
Use of the Limitation#273.3333.333
Overall#302.7922.792
Presentation#412.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Unity

Use of the limitation
You are the cannon that cannon move. You instead telepathically mark enemies from far away.

Cookies eaten
0 :( During the whole jam, I ate like 10? but not while developing

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Comments

Submitted

I like the idea of the mechanic to mark enemies and use them as an attack range, that feels pretty unique ! Though I felt like it wasn't exactly working as intended ? Sometimes it wouldn't go off, and even when my health dropped to 0 I didn't lose. Bit confused by that. Otherwise pretty fun !

Submitted

Nice game, easy controls that were reinforced with in the instructions and I really liked the visuals

Submitted

Vampire Survivors but I have a weapon that I can actually aim?! Sign me up!

Seriously though, I had fun with this game. The gameplay is easy to understand, and the use of the theme is spot on. The only things I would look at if you take a second pass at it are adding in damage to the player and making it clearer when the enemies take damage. Overall, I'd say you did a good job with this. Keep it up!

Submitted

It was fun and enjoyable. The use of the limitation and theme is among the best I've seen yet, and it does it while remaining fun in general. The execution was, as is common in these kind of games, a bit lacking as the marker sometimes bugged and didn't let me mark enemies, but that's not catastrophic.

I didn't loose, and I didn't feel like taking too long was too fatalistic, so the stakes were low throughout. but that's not necessarily a bad thing. It's a good thing the game is so short, because with the content it has it would've gotten boring had it lasted more, as once you fall into the rhythm of marking the strongest enemies and then shocking them all at once there doesn't feel like there is anything else to do. Maybe it's that it's easy enough to allow sub optimal strategies and if it ramped up more I would've had to develop a better strategy, but it didn't feel like it.

Anyway, it was among the best I've played so far.

Submitted

It was fun connecting two far enemies to get bigger combos, killing everything inbetween them. The laser was a bit annoying some times, killing the enemies I wanted to connect, but I guess otherwise would be difficult to get rid of them before they reach the cannon?  I would add a way to turn it off or have slower enemies so there is more time to kill them with the electric shock. 

Submitted

I was a bit confused until I read the description to see how to play. It's interesting to see how many games in this jam are similar to this, but each one does something different to give a unique experience. Well done!