Really nice art style and presentation. Gameplay is super addictive too!
I noticed however a few times I would get stuck in the wall. Also, after the third dynamite was picked up the music stopped.
Criteria | Rank | Score* | Raw Score |
Concept | #13 | 4.000 | 4.000 |
Presentation | #53 | 3.125 | 3.125 |
Overall | #54 | 3.063 | 3.063 |
Enjoyment | #56 | 2.875 | 2.875 |
Use of the Limitation | #86 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Phaser, vscode, javascript, piskel, ffmpeg
Use of the limitation
You have limited time to clear the stage.
Cookies eaten
0
nice, but i cant tell whats going on the screen :(
the mouse controls could be improved and maybe set the character/player more apart from the rest of the game
Neat concept, visually cluttered. It was easy to lose the player character in all the commotion. The take-damage sound is also much louder than the rest.
A cool concept but visually overwhelming. I find myself getting stuck in the corners a lot and can skip through walls if I try hard enough. Physics of the blocks falling is really cool and the TNT is very satisfying!
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