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Soothsayer

25
Posts
2
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A member registered Dec 01, 2023 · View creator page →

Creator of

Recent community posts

Yeah I think a little extra visual clarity could've gone a long way. Thanks for playing!

Oh no kidding, I assumed the levels were all pre-made. Cool!

Short and sweet, fun little game. I thought the progression was very funny.

Thanks for playing!

Hey, thanks for playing! I added an extra dollar per round, let me know what you think. For the immortality, I forgot to add a game over screen, it's been fixed now haha.

Just forgot to add a game over screen, whoops! Fixed it now.

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My original comment for was for the wrong game, whoops! Enjoyable game, I think linking player life to the ammo count and then healing on hit was a cool concept. 

Really fun! Not being able to aim to the left breaks a lot of the levels though, if an enemy backs up into certain corners, you can't hit them any more.

The music is grooving. Cool concept, I thought having the multiple market stalls to interact was neat, the different scenes kept it fresh. Doesn't seem like there's much strategy other than smashing fruit willy-nilly, but I enjoyed it!

Neat concept, I liked the art. With the randomized enemies, I think it would really benefit from having a way to replenish the ink. In one run, I got 4 blue enemies in a row but was only given 3 blue brush strokes. It feels bad to lose when it's not your fault. Overall, pretty cool!

Neat concept, I liked the visuals. Wish there was more to do!

Presentation is stellar, really dig the mixed-reality feeling. Pace of the game is soooooo slow to start. Making one frog every 15 or so seconds and then watching it hop across the table for another minute is a tough introduction. Seems like a cool concept though!

Definitely inspired by WarioWare, pretty fun! The art and music were top notch, the animated transitions were a great added touch. I understand the hectic pace is part of the game, but I think a little break to readjust in-between rounds would go a long way. 

Very cute, I love the art style. I did get a lot of repeat items in the shop, it made it very difficult to create a cohesive fit. Great job!

Had a great time with it, very fun concept. I agree adding some more complicated puzzles would go a long way. The presentation was also great!

That's extremely kind of you, thanks so much

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Neat concept, visually cluttered. It was easy to lose the player character in all the commotion. The take-damage sound is also much louder than the rest. 

Just replayed it, it was much much better with some direction!

Enjoyed it a lot, neat little brain teasers. 

Thanks for playing! The grass/wheat is a food source for the villagers. They prioritize the campfires but will wander to find food when hungry. The tesla coil wasn't super clear, but using it will kill all enemies in it's AOE. 

Really cool, the dual-end control scheme was fun. The game felt intentionally frustrating but not in a bad way, it was rewarding to clear a level.

Really enjoyable, the art and sound design were great (I did the the tasing effect was pretty harsh). Not being able to manually trigger the electric shock was a cool twist on player control.

The goal of the game is very unclear, and so are the controls. I think there could be a really cool concept here, but I really don't grasp what I'm supposed to do. 

Loved it, the art/music/general presentation is top-notch. Hitting enemies, linking combos is super gratifying. 

I enjoyed it! The timer created some really tense moments, so rewarding to make it to a safe zone just in time.