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Driving on a Budget's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #5 | 3.706 | 3.706 |
Use of the Limitation | #10 | 3.353 | 3.353 |
Overall | #11 | 3.500 | 3.500 |
Presentation | #13 | 3.588 | 3.588 |
Concept | #16 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
@Cuber1 (itch.io)
Software used
Godot4, Aseprite, jsfxr
Use of the limitation
To attack and resist damage you spend budget, a resource you gain by killing enemies
Cookies eaten
Sadly none, but I ate some fruit
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Comments
its good game, its nicely polished and has an arcade feel do it. but i just stayed in the corner because i lost track of which one the front of the cube is and it made my brain spin. but i had fun playing
This is hard control but good game.
Nice full set of a game. I was also annoyed a bit with not know when I was facing front. If it was intentional to make it harder, I don't think it was needed given the tank controls alredy do that. There's also a tiny offset on the laser, since it's fired from the front.
Maybe could use some bump car sprites to make it more thematic, would also solve the facing direction perception :)
I ended up using the corner strat because I just couldn't control the movement, especially not while trying to shoot too. Having a sprite that makes it clearer which way you're facing would help a lot with this. That aside, I really like the clean aesthetic and it sounds great.
A very simple, yet addictive game. However, the hitting sound seemed annoying.
Really nice polish on the art. Looks really good.
I ended staying in a corner as I found safer than moving and jumping with so many enemies.
Well done!
Thank you!
The corner strategy should stop being viable after some time — as the game progresses enemies get more hp and the laser should be mostly outclassed by bombs for mass kills. Maybe I messed up the balance in the last few moments though
Really nice polish on the art. Looks really good.
I ended staying in a corner as I found safer than moving and jumping with so many enemies.
Well done!
So simply and so effective! That's quite the experience! Love it!
Thanks <3
fun game, super well polished!
Thank you <3
This was really well polished, good work!
Two notes:
The tank controls never really let me feel in-control of what my car was doing. I lost track of which way my little square was facing pretty frequently.
Because of this, I found myself sitting in a corner and firing lasers more than once, while I got myself turned around properly, and because this strategy actually has some advantages over driving around, it made the game feel a little less like a driving game and more like a stationary turret game.
But seriously, good work- I had a lot of fun!
Thank you!
The corner strategy should stop being viable after some time — as the game progresses enemies get more hp and the laser should be mostly outclasses by bombs for mass kills. Maybe I messed up the balance in the last few moments though.
As for the movement I agree. It was the first thing I made for the game and it ended up being goofy. In the last moments before release I improved the movement a lot anyway. Believe me, it was even worse.
The fresh concept with simple mechanics and nice sound, congratulations, it's a good video game.
I will appreciate your comment and punctuation according to your experience with my work. Greetings and thanks for your support.
Thanks <3
Fun game, and interesting concept, a bit hard driving controls for me but still enjoyable experience!
Thank you <3
As for the movement I agree. It was the first thing I made for the game and it ended up being goofy. In the last moments before release I improved the movement a lot anyway. Believe me, it was even worse.
My original comment for was for the wrong game, whoops! Enjoyable game, I think linking player life to the ammo count and then healing on hit was a cool concept.
Thanks <3