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Tag Team Turmoil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #13 | 3.467 | 3.467 |
Use of the Limitation | #14 | 3.000 | 3.000 |
Overall | #20 | 3.033 | 3.033 |
Enjoyment | #27 | 2.800 | 2.800 |
Presentation | #28 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Soothsayer, John Quinn, Jimmy
Software used
Godot, Aseprite, Photoshop, Audition, FL Studio
Use of the limitation
Costs a dollar to swap fighters!
Cookies eaten
None :(
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Comments
Really liked the concept of your game and I'm impressed by the AI enemies you created! One thing that got me a little frustrated was that I felt like jumping, attacking, and dodging were a little delayed, and they didn't trigger right as I hit the key to do so. But overall, I think this is a solid game with a nice idea behind it.
İts good game
I like the Rock Paper Scissors mechanic but wish there was a small UI guide. Also liked the art! But maybe improve on the animation? Not sure when they are attacking. Also have some build-up before it hits for the enemy? It might be a bit hard if the enemies uses the same animations as the player though. Maybe have some other indication like particle effects / changing colors / countdown. Cos now I have no idea when the enemy would attack me, my only strategy was hit and run.
Yeah I think a little extra visual clarity could've gone a long way. Thanks for playing!
The art is great but the attacking feels a bit unresponsive, it would help to add feedback when you whiff so it doesn't feel like the inputs are just being ignored.
I really like the art and the character design!
It's a bit hard to remember which key you need to press in order to swap character, a UI indication would have been nice. A visual feedback when you are using an effective character could really improve the enjoyment, for a moment, I wasn't sure the effectiveness was implemented because of lack of indication (except hp). Just a nice sound effect could do the job.
Anyway, well done!
The idea is pretty neat, having to counter with the right character is not a new thing but done in this way we felt it very fresh! For us the graphical side of the project is what lacks more, but it's enough for a jam!
You've done a great job adding 3 characters, and the music in the game is also good. I had the chance to play back when the character was immortal, but now I can't beat the level)
It's a good job, the art is nice. Congratulations!
I will appreciate your comment and punctuation according to your experience with my work. Greetings and thanks for your support.
Really not bad concept, but I just got invincible at low hp so need some bugfix after all
Just forgot to add a game over screen, whoops! Fixed it now.
Liked the idea overall, but I got out of money too fast to feel how each character behaved. I also got an immortal fish in round two, maybe related to my attempts to change character out of money?
Hey, thanks for playing! I added an extra dollar per round, let me know what you think. For the immortality, I forgot to add a game over screen, it's been fixed now haha.
Fun concept with different fighting characters and styles. I liked the variety. Would've liked the movement to feel a bit more natural and snappy but satisfying gameplay still! Nice work!
Thanks for playing!