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astro drift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #23 | 3.750 | 3.750 |
Overall | #51 | 3.208 | 3.208 |
Enjoyment | #54 | 3.083 | 3.083 |
Concept | #68 | 3.167 | 3.167 |
Presentation | #79 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Gdevelop (and BandLab if you count the music)
Use of the limitation
the only player controls in the game is the spacebar, when clicked, your player will preform two actions (reverse rotation a shooting a bullet).
Cookies eaten
none, but I did drink 4 cups of tea.
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Comments
Cool game! Not much I can add to the other commenters, but I liked the aesthetic and the way you implemented the limitation. I also wouldn't mind it going a bit faster, but enjoyed going for a couple rounds. Nice one!
I'm a big fan of the mechanic, gave a sense of cost on whether to shoot or not. Could even add an ammo count to make it more challenging. Used the limitation perfectly. Honestly very great work. Congrats.
What do you mean WTF DUDE of course I clicked right ahahah Very minimalist and efficient. Had fun, thanks for that!
Loved the retro style of the game as well as the humor, really gave it a personnality! All I would advise is to also make a music for when we're playing the game!! The menu music was funny and I would have loved an aciton one for the game.
Have a nice day!
I liked the speed of the game, it gave you time to decide how to orient instead of the game being more about reaction speed and just always using your gun. (I right clicked 馃様 )
I loved the visual deisgn of the game. It was minimalist and really worked. The gameplay was fun too, it was a bit slow but I could definitely see myself playing it for ages
An interesting idea and mechanics, I would like to speed up the game. I also noticed that the game has a recharge, I would like to display the scale
I'm a sucker for personality in a game and so I loved the humor (I right clicked...) Had a blast! Well done!
I liked the way you interpreted the theme! The gameplay was challenging, simple and straightforward, so there's not too much to critique. You executed the concept very well!
I think the hitboxes were a bit sensitive at times so could be a smidge smaller when detecting if it his the base (This was the last frame before game over, so the asteroid technically didn't hit yet)
The theme music was also fun and might have been nice to keep it going through the gameplay :)
Thanks for the feedback, I was planning on adding things like upgrades and more enemies but I started making the game 1 hour before the deadline (I ended up only spending 2 hours on the game lol)