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Touch Blue Not Red's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #15 | 3.889 | 3.889 |
Use of the Limitation | #18 | 3.444 | 3.444 |
Overall | #21 | 3.361 | 3.361 |
Enjoyment | #30 | 3.111 | 3.111 |
Presentation | #43 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Michael Darling, Jack Olson
Software used
Unity, Logic Pro, BFXR
Use of the limitation
Magnets that spawn at a constantly increasing rate
Cookies eaten
24 and we're not proud
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Comments
Nice game! Super novel idea, I like it! :D
Though when there are lots of balls on the screen the game can suddenly became super laggy, I suspect there's a potential death spiral in your physics simulation :O
Not bad game. Interesting idea. Remind me about particle life systems. Not bad at all, but not the best. But its a compliment actually.
You are an atom and go against entropy to become part of a water molecule. Brilliant idea x3
It is so satisfying when all the balls explode. My high score was 1130 which I simply got by waiting in a corner for the screen to fill and then just letting it all explode.
A fun experience
5 red balls out of 10
Its kinda strange review in context of you rate. Hah
its like IGN review scores. A 5 is a good game, but then a 4 is mediocre.
Very nice and simple concept! I only think it would be more fun if red magnets destroyed themselves upon touching you so they don't get stuck due to your powerful magnetic attraction and low move speed (also if they got destroyed they could also deal a lot more damage per touch)
Overall it was pretty good and it was really satisfactory to blow up screen wide chains of magnets