Good Job!
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The Horde's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6 | 4.154 | 4.154 |
Concept | #8 | 4.000 | 4.000 |
Overall | #9 | 3.865 | 3.865 |
Enjoyment | #10 | 3.769 | 3.769 |
Use of the Limitation | #15 | 3.538 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just'a me
Software used
Godot, Aseprite and JSFXR
Use of the limitation
The enemies are ascending towards your position and the threat escalates with time
Cookies eaten
Don't think I ate any cookies but I did eat ice cream with cookie chips
Comments
Really enjoyed this! It took me a couple tries to understand how all the structures fit together, but having a bit of infrastructure at the start helped a lot. Really nice graphics as well. The difficulty curve felt like it had a pretty big spike, and I found myself a bit frustrated and wanting just slightly more time between waves to experiment with my setup, but I can also understand how that would make things too easy/boring for experienced players. Overall, really nice work!
So fun to play! Controls are easy to understand and the graphics looks very nice. Would play full game!
The game was quite simple and fun to me. I understood the mechanics after dying a couple times but then managed to get a system that sort of gathered the ammo to a central position where I could hide behind masses of turrets but it didn't work the best.
I honestly think a great addition would be to have downwards conveyers as despite the idea of the minerals falling onto the other belts, it makes things a tad bit more complicated than it needs to be and also the minerals didn't correctly land on conveyers sometimes.
Overall fun game that I did quite enjoy.
I thought about a downwards conveyor but then was planning on adding a funnel block that would drop the items precisely downwards because I did like the idea of falling items. Also I wish I could have made the item conveyor system not be purely physics based because that introduces a lot of bugs and unpredictability but a non physics system would be a bit more complex
I'm glad you liked it besides those bugs!
Physics on the power orb things were a little confusing, the enemies can come out of no where, I think increasing the amount but slowing them down would make things a little bit better. Other than that the art is very good and I think with a little more time this could be very fun
My intention was that you weren't supposed to just bob and weave through the enemies but yea, little time to test led to way too fast enemies. About the coming out of nowhere, they can come from the bottom of the map where red auras are so you should always defend downwards. I did plan to have a little cut-scene or explanation of that in game but again, time was short due to the complexity of this idea.
Glad you liked the idea!
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