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A jam submission

ARGBOView game page

ARGBO is a fast paced arcade game made for MiniJam 164!
Submitted by WhyTophat — 2 hours, 42 minutes before the deadline
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ARGBO's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34.4124.412
Use of the Limitation#63.7653.765
Overall#83.9263.926
Concept#84.0004.000
Enjoyment#153.5293.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2. Me (WhyTophat). I did everything but the music, that was Sole

Software used
Godot (game engine), Aseprite (art), Blender (cool spinning background), and FLStudio (music).

Use of the limitation
The difficulty is constantly escalating as more blocks begin to fall, and the game becomes more frantic.

Cookies eaten
I had a cinnamon roll, it was pretty good. (also thanks for hosting this jam, it was super fun.)

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Comments

Submitted(+1)

Love the total package. The music and the visuals fit so nicely. For some reason my audio started to lag at some point. Dunno if it's a browser thing. Well done though!

Submitted

Очень мило

Submitted

i enjoy.

Submitted(+1)

Yummy Yummy visuals and music. This game oozes old arcade vibes.

The actual gameplay itself was quite good I found myself having to think unlike move block breaking puzzle games where I can just spam. I do think that the controls suffer a little with how easy it was for me to drag my mouse out of the window and then need to click back in a couple times to make it work again but that's not really a problem with the game just a problem with it being a web build (might work well on mobile though, haven't tried)

I think this would make for a great mobile game that I would just randomly start playing and not even notice how long its been.

8 explosions out of 10. Loved it

Submitted(+1)

Very nice entry! I think the take of the Tetris styled endless puzzle games works really well for this limitation.

I found on easy the game was basically play forever, I even had to step away for a bit and came back, was still alive and recovered with ease. I find in infinite games like this its good to have some sort of scaling so that you cant play forever. That being said on easy I played up to 20k points before just letting myself die. IIrc how tetris does this is as you hit certain scores you go up in difficulty, and the difficulty just determines where you start. That would be very welcome here I think!

On hard I think the game does everything right (tho I do just enjoy hard gameplay :3) the constant stream is fast enough that keeping up is going to be hard and it does keep escalating naturally as a result of the system. Good stuff! got up to 4K on that one.

The controls where great, felt good and the aiming felt very accurate. The visuals were clear and it was very easy to figure out what was going on. The tutorial screen communicated the important details as well clearly and quickly (and its great that I can reopen it!). Only thing I can mention is that once or twice my mouse would leave the window and I would not fire, not a big deal tho once I adapted.

Great entry!

Submitted

Great concept and nice clean visuals, my only suggestion would be an indication of what's coming up next so you can play a bit more tactically.

Submitted

Very fun and nice art! UI was a bit confusing though.

Submitted(+1)

I am rating this 5 stars , so far the best submission I have found for this game jam. Really cool idea and gameplay. You should consider developing this further after the jam.

Submitted(+1)

Awesome visuals and a pretty fun concept, nice work!

Submitted(+1)

Great visuals

Submitted

Very cool game))) Interesting concept and everythink)))

(+1)

Submitted (1 edit)

So cute and good. Great presentation and concept! But I lost very fast. Petition to name it “TetriBall”!

Submitted(+1)

Interesting concept and great visuals!