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A jam submission

Gecko PaintingView game page

On a farm, but no farming! Paint all day, collect plushes!
Submitted by geckode, AnnaValdezArt (@annavaldezart) — 1 hour, 6 minutes before the deadline
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Gecko Painting's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#34.1054.105
Concept#73.7373.737
Overall#73.5923.592
Enjoyment#83.3163.316
Use of the Limitation#243.2113.211

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2 - geckode and AnnaValdezArt!

Software used
Godot 4.3

Use of the limitation
We designed the game to be completely playable by mouse only, specifically left click! It works on mobile unexpectedly!

Cookies eaten
0 sadly, a lot of caffeine and french fries

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Comments

Submitted(+1)

This game is very cute! I liked the intro a lot it was very polished! I liked the humor of the game as well and I liked the concept. The art was pretty solid and had good direction.

If I did have to give some feedback I would say that it does take me out of the game knowing that it doesn't really matter what you draw because they give you money for it. So unless I felt like drawing it, I didn't feel pressured to fulfill any requests. Another thing is that I wish you could paint on the go, like some sort of portable canvas so I don't have to backtrack to the house each time. And lastly the character's drawing requests aren't clear after you leave. They usually request something specific and then the request pops up in the top right but it doesn't say in detail so I would just forget what they requested because there were so many different requests.

These negative things aren't really too big of a deal because that could take a lot of time to implement and I think what you guys had was really solid for a minijam! Great job!

Developer

Thanks for your feedback! Yeah I think we checked the box of feature breadth rather than depth, 1. painting 2. "quests"/tasks 3. dialogue system 4. shop 5. item placement 6. inventory system that doesn't reuse anything from the dialogue/shop system. Each system exists in a pretty simple, sometimes fragile state. (the inventory/placement system is pretty spaghetti coded) I think that comes as a consequence of even trying to replicate a surface level of a farming sim is there's just so many tiny systems like that you'd expect, it would be better to have condensed the loop and gone deeper on some things. 

I agree! One of the main things people from some adjacent art community friends that played the game was they really enjoyed doing the specific silly tasks. I was surprised, since, yknow, they were more jokey dialogue points and a light nudge to try to go back for another loop to incentivize more cash where the tasks are absolutely flavor text. I think that is a missed opportunity and something I totally agree with, and it honestly would've been more simple to implement. Every request, task, acceptance, waiting text are all disconnected arrays of data and it probably would've worked better as a map of a specific quest that had those related quest bits. I think it would've been better with a more emotional, incentivized connection to that.

Thanks for playing! We're learning a lot with Godot and gamedev in general, it's been a bit! Thank you for your feedback, genuinely!

Submitted(+1)

No problem! I wish you guys the best with your game dev journeys! And you should be proud of the game you made :D

Submitted(+1)

Pretty rich game! You were able to include a lot of consistent detail during the jam time. Also the jecko is lovely, I also want the plush now xD

Submitted(+2)

Funny Gecko:)

Submitted(+2)

Hehe, the blep won me over immediately, very fun and cute :)

Submitted (2 edits) (+1)

I love your art style! Its so cartoony brings me right into a comfy vibe. Also your intro was awesome best one I've seen so far and probably the best I will see!

Developer

Thank you!! It was fun to find a way to animate the intro quickly, I'm glad it worked well!! Also, I am so glad you like my artstyle ;v;!! Thank you for playing!!!

Submitted(+1)

Wow the introduction was amazing, blew me away and made me chuckle!
I love my little gecko plushie

Developer

Thank you!! I loved making up a very doofy backstory as to why a dumb lil gecko had the ability to draw!! The plushies are my favorite items, I hope we can add more at some point! :D Thank you so much for playing!!!

Submitted

Cool game! Especially considering that it was done in 3 days

Developer

Yeah! We were both surprised, just a solid plan early, commit to the plan, build on top of everything else quickly! Thanks for playing :)

Submitted(+1)

Amazing presentation.

Developer(+1)

Thank you!!! I had a blast drawing all the lil guys! ;v; 

Submitted(+1)

The best intro I've seen in a jam game, great game. I love your art! 

Developer(+1)

Thank you so much!! I had a lot of fun making the intro!!

Submitted(+1)

This is terrific. Loved the clever writing and quirky character design. Not sure I’ve ever seen a full animated intro in a game-jam game before. Great work.

Developer(+1)

Thank you!! I think animating the intro was my favorite part, but I was so happy with how silly the MC turned out! Thank you so much for playing and commenting! ;v; 

Submitted(+2)

Cute game! I love the intro especially - really ice animation and story~
Feel bad for the cat that's on fire in the background though xD

Developer(+2)

I think that was the first guy that was made, that made the whole town-on-fire ball go from there!

Submitted(+1)

It looks really cute all in all and the mechanics the game provides seems to work flawlessly. Good job.

Developer

Thank you!! I tried really hard breaking the what ended up being pretty complex and fragile code and fixing it so many times, just a lot of rapid iteration until "good enough"!

Submitted(+1)

A very cute game with amazing art, relaxing music and an impressive amount of features for such a short jam. The introduction made me laugh out loud :).

If there's one point for feedback, walking around could be a little rough at times, especially when trying to move between areas. You could try placing the collider that makes you teleport between areas a little before the edge of the level.

Regardless, amazing work, keep it up!

Developer(+1)

Yeah I'd like to dive more into Godot's mouse actions. One thing I found kind of mid jam was my clicks were actually per frame detection and a bit odd with how I was detecting it, when I assumed they were single clicks!

It caused some quadruple frame weird behaviors in UI menus and those are now mostly atomic, but I never got to rewrite the movement since it was "good enough for a jam" lol, admittedly is harder to use on Mobile too for things like item placement.

Yeah! I wanted a larger, clickable collider, I went in the direction of "you can click to transition when player is in the area of transition, hence the indicator" and it feels inconsistent. I'd like to rewrite movement to be a bit more "destination" aware every frame and give you feedback on what will happen like are you moving or moving scenes with cursor data.

Glad you liked it! Thanks for your feedback!

Submitted(+1)

pretty cute game, would be cool to see a fully polished version of this later on :3

Developer(+1)

Yeah! Me too, I'm hope this is good motivation to start a bigger project, or more jams where I really go into mechanics rather than just simple feature building!