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Baldtaria

28
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6
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3
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A member registered Feb 19, 2023 · View creator page →

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Very cool & unique idea - I thought you had to capture them at the start by drawing around them, but figured it out the next time when a different shape came first. Overall felt very polished and was a lot of fun to play. Nice work!

Fun little idle defense game. Frogs looked very cute and I loved the croaks & background music. Wasn't sure when I could/couldn't make them jump by clicking since sometimes it didn't seem to work - an indicator could be helpful, or if there was one I must have missed it. Cool game overall, nice job :)

I remember y'all from Birds of Othala - cool to see more from you guys! 

The art is amazing as usual. The intro was full of personality & the animation into the gameplay was really impressive too. Great work & can't wait to see the next one

great job with the tutorial - made it really easy to understand how to play quickly compared reading a description

I'm a sucker for sliding puzzles so I really enjoyed that. The atmosphere w/ the art/colors/music was on point as well. 

Neat idea - having to swap between typing and blocking made it really engaging. I've not played a typing game like that before but it was very fun. Nice job!

Very cozy platformer - I really enjoyed the movement. I didn't realize what the end of the level "doors" were until I accidentally walked into them in later levels so I couldn't collect everything. Maybe making them more distinct from the other background scenery would make it clearer. Otherwise, would love to play more levels!

Loved the art style & sound effects! I'm excited to see a future version if you keep adding to it.

It was that I went back through the barrier between one & two which sent me back to one - so more user error :D Although backtracking between levels could be interesting - some sort of speed-matters metroidvania

Nice job. I had a lot of fun playing this one and the difficulty increase at the end felt just right. I'm actually a big fan of the repair mechanic as well so that I didn't have to start all over, but still had to work to continue when I had a mistype in the middle. It was a lot of fun trying to reach Lightspeed!

I did have to look from the word back down to what I had typed to figure out when there was a typo which was frustrating. Some feedback with a noise or red color could be helpful on typos. Potentially even turning the letters in the word different colors as you typed/they moved across the screen so players only need to focus on the words?

The atmosphere was spot on. I immediately felt scared with the sound effects and lighting changes. The radar showing that something was approaching added to that as well. 

Excited to see more scary things from y'all in the future.

Very cool use of light in the form of the wavelengths. I really like the art as well - game felt cozy.

Found myself wanting a longer, more relaxed version of this with your art where it was easier to start & maintain the fast movement portions since those are the most fun parts of this type of game. The movement felt a bit unforgiving at times, which caused me to not be able to keep those longer movement streaks. 

Love the bird sprites!!

It was a lot of fun and I wish I was better so I could play more of it. I kept accidentally resetting back to the first level while trying to beat the second. :(

Very fun game loop! The art was very clean and the game had lots of charm. The sound effects are my favorite part!!

I wasn't able to figure out what the point of the coins was and I also didn't see the option to shrink in size instead of taking powerups, they seemed to happen automatically. Other than that it was fun using the various powerups.

The art style feels so cozy and I love the water effect. Puzzles felt well thought out and enemies were visually distinct enough so it was easy to tell them & their mechanics apart. Super polished for just a weekend!!

I had trouble with the small gaps being hard to see. For the levels that required them I felt stuck until I accidentally saw them. Might be helpful to make them more noticeable.

Love it! Feels super polished and movement felt fluid (and the krill is adorable). The different colors each respawn was a nice touch :)

Very cool concept. Mastering the rotation was challenging in a good way - made it more engaging than just purchasing upgrades and waiting. Great job!

That last level was challenging - I really enjoyed it! Shocked with the amount of item & container art y'all were able to pump out in just a weekend. They all looked awesome. Great job :)

Super cool for a first jam entry! I enjoyed the art for the different items and the music was very relaxing - good choice. Excited to see more jam submissions in the future :)

Very fun! Lots of cool shapes which made the puzzles difficult which I enjoyed. Sometimes the shape I'm dragging would get lost behind other shapes visually - popping the selected item higher up in the visual ordering when dragging could help with that.

Very unique concept - Loved the UI overlay being the control panels & the wind pattern visualizations were incredibly cool. Great job!

Thanks for the feedback! Having to pack the same bag over and over and over in testing made me a pro at the puzzle so it was hard to gauge difficulty during development - that's something we'll have make sure we keep in mind if we end up expanding on this in the future :)

Do you happen to have more info on which hitboxes you had difficulties with?

Thanks for the feedback! We were only able to use about a third of the time this Mini Jam. Originally we had planned for a second level where you pack the car before driving home but had to cut it for time - but we got a cute transition screen out of it! Maybe something we can add more to in the future :)

Thanks for the feedback! Our intention was to follow games like A Little to the Left that rely on "snapping" to the grid to give it a more organic feel than a fully visible grid. Although a grid toggle option could be a cool idea (or even subtle hints at the grid w/ suitcase straps/patterns)

Nice game! The music made it a good balance of relaxing & overwhelming as more passports came in. Only thing is that it didn't feel good to get passports wrong since I had no idea what I missed (I swear I didn't miss anything for a couple of them!)

Really enjoyed the different mini-games/tasks. Also the piano notes falling off was satisfying to click!

Great job on the variety of attacks. Kept the game feeling fresh and engaging. Probably my favorite use of the limitation I've seen so far since it really does feel like a limitation - if only I had all three swords then the wizard wouldn't be as scary. Could see myself playing more of this is there were additional enemies and room layouts in the future!

The targeting mechanic confused me a lot at first since the cursor was hard for me to see. It took me until halfway through the first phase to realize that whatever sword I use shows up at the cursor location instead of just swinging on that side of my character. The attack variation forces me to move every once in a while which is nice, but I'd be curious as to how leaving the attacks on the sides of the character would feel since they'd have to move into position depending on what side of their character those color bullets are.

Only other thing is that I kept accidentally swapping swords at the end when trying to attack. Probably could've just walked away from the third sword but I didn't know what was happening for a couple swaps and I didn't want to go too far away since it'd be hard to swap in time if the colors changed.

Overall very fun game! Great job

Feels incredibly polished for your first ever game! Like everyone else I love the art style - but I think you did especially well with the main thumbnail. It immediately jumped out to me in the list of submissions as something I wanted to find out more about.

The village was fun to explore and I can't wait for a larger version of Othala. You've got a great base to iterate off of. However, my feedback is that I felt a bit overwhelmed at the start of the game not being able to know how big Othala actually was. Once I hit the edge of the village and had a sense of scale then I was able to go back and explore the details more relaxed. The ability to zoom out to a bird's-eye view or a simplified minimap could go a long way in the future.

Great job!