Very cool & unique idea - I thought you had to capture them at the start by drawing around them, but figured it out the next time when a different shape came first. Overall felt very polished and was a lot of fun to play. Nice work!
Baldtaria
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Fun little idle defense game. Frogs looked very cute and I loved the croaks & background music. Wasn't sure when I could/couldn't make them jump by clicking since sometimes it didn't seem to work - an indicator could be helpful, or if there was one I must have missed it. Cool game overall, nice job :)
Very cozy platformer - I really enjoyed the movement. I didn't realize what the end of the level "doors" were until I accidentally walked into them in later levels so I couldn't collect everything. Maybe making them more distinct from the other background scenery would make it clearer. Otherwise, would love to play more levels!
Nice job. I had a lot of fun playing this one and the difficulty increase at the end felt just right. I'm actually a big fan of the repair mechanic as well so that I didn't have to start all over, but still had to work to continue when I had a mistype in the middle. It was a lot of fun trying to reach Lightspeed!
I did have to look from the word back down to what I had typed to figure out when there was a typo which was frustrating. Some feedback with a noise or red color could be helpful on typos. Potentially even turning the letters in the word different colors as you typed/they moved across the screen so players only need to focus on the words?
Very cool use of light in the form of the wavelengths. I really like the art as well - game felt cozy.
Found myself wanting a longer, more relaxed version of this with your art where it was easier to start & maintain the fast movement portions since those are the most fun parts of this type of game. The movement felt a bit unforgiving at times, which caused me to not be able to keep those longer movement streaks.
Very fun game loop! The art was very clean and the game had lots of charm. The sound effects are my favorite part!!
I wasn't able to figure out what the point of the coins was and I also didn't see the option to shrink in size instead of taking powerups, they seemed to happen automatically. Other than that it was fun using the various powerups.
The art style feels so cozy and I love the water effect. Puzzles felt well thought out and enemies were visually distinct enough so it was easy to tell them & their mechanics apart. Super polished for just a weekend!!
I had trouble with the small gaps being hard to see. For the levels that required them I felt stuck until I accidentally saw them. Might be helpful to make them more noticeable.
Thanks for the feedback! Having to pack the same bag over and over and over in testing made me a pro at the puzzle so it was hard to gauge difficulty during development - that's something we'll have make sure we keep in mind if we end up expanding on this in the future :)
Do you happen to have more info on which hitboxes you had difficulties with?
Thanks for the feedback! We were only able to use about a third of the time this Mini Jam. Originally we had planned for a second level where you pack the car before driving home but had to cut it for time - but we got a cute transition screen out of it! Maybe something we can add more to in the future :)
Great job on the variety of attacks. Kept the game feeling fresh and engaging. Probably my favorite use of the limitation I've seen so far since it really does feel like a limitation - if only I had all three swords then the wizard wouldn't be as scary. Could see myself playing more of this is there were additional enemies and room layouts in the future!
The targeting mechanic confused me a lot at first since the cursor was hard for me to see. It took me until halfway through the first phase to realize that whatever sword I use shows up at the cursor location instead of just swinging on that side of my character. The attack variation forces me to move every once in a while which is nice, but I'd be curious as to how leaving the attacks on the sides of the character would feel since they'd have to move into position depending on what side of their character those color bullets are.
Only other thing is that I kept accidentally swapping swords at the end when trying to attack. Probably could've just walked away from the third sword but I didn't know what was happening for a couple swaps and I didn't want to go too far away since it'd be hard to swap in time if the colors changed.
Overall very fun game! Great job
Feels incredibly polished for your first ever game! Like everyone else I love the art style - but I think you did especially well with the main thumbnail. It immediately jumped out to me in the list of submissions as something I wanted to find out more about.
The village was fun to explore and I can't wait for a larger version of Othala. You've got a great base to iterate off of. However, my feedback is that I felt a bit overwhelmed at the start of the game not being able to know how big Othala actually was. Once I hit the edge of the village and had a sense of scale then I was able to go back and explore the details more relaxed. The ability to zoom out to a bird's-eye view or a simplified minimap could go a long way in the future.
Great job!