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A jam submission

Chicken Hatcher Adventure DXView game page

Chicken Hatching platforming with heat mechanic
Submitted by rodrigoRosa — 56 minutes, 55 seconds before the deadline
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Play Chicken Hatcher

Chicken Hatcher Adventure DX's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#133.6673.667
Concept#263.5563.556
Overall#323.3893.389
Use of the Limitation#423.2223.222
Presentation#463.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Rodrigo Rosa(https://rodasfodas.itch.io/)

Software used
godot, krita, aseprite

Use of the limitation
The only resource to be managed is the heat of the armor on the chicken, armor of the chicken defends her from risks like spikes

Cookies eaten
5 cokkies

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Comments

Submitted(+1)

Love the chicken and that it get heats by sliding ! Its a cool concept.  same as below comments some part of slide, you can't slide. 

Developer (1 edit)

Slides are hecking hard, i will surely give'em another try in the future. Thank you for the comment!

Submitted(+1)

This was very creative, enjoyed it :)

Developer

Thank you!

Submitted(+1)

Fun game :D

Reminds me of pizza tower. Quite an interesting idea where at the beginning I did not understand where the theme defense, but reaching the foxes all understood, cool variety and functionality of mechanics.

Developer(+1)

I was actually going for that aesthetic, sadly the resolution was too low for the in-game sprites to portrait it well, glad it still got across with the masterful artworks I included XD

Thank you for your kind words!

(+1)

Fun game and plays well although slopes can be a little unforgiving even when it feels like you're on the slope and yet not permitted to slide. Art is adequate although having a larger threat from the enemies or more levels without spoonfed directions to learn a new mechanic could be good.

Developer(+1)

Thank you for the review! This was more of a 10 hour jam for me than a 72, my time this weekend was shorts saddly, and the quantity of levels paid the price. I wanted there to be a bigger final level that used all the mechanics in all the ways showed through out the game... 

I do agreed there should be more levels where there is less hand holding, just giving the answer away can sometimes feel less fullfiling. The helping texts were there to make sure the person playing would be able to get through the game to the end, and to better understand what was happening on screen(for example i dont think the fact the armor on the chicken heats up on a slope is very clear visually)

Slopes were also a bit harder to implement than i expected. I encountered that bug of the chicken suddenly stopping on a slope or not detecting the slope sometimes, tho i aint sure why that happens, must be an issue with the flags and the way i used the raycasts xb

Submitted(+1)

I actually really like this game.

The concept is solid, the win conditions are clear and the game plays well with the limitation. 

It is fun to play and there is variation with the playability of the levels.

I would have liked to see some art variation for the level, or an effect applied on the chicken armour showcasing the built up heat. 

At times you can imagine the chicken skating on ramps, I wonder whether it would be more fun if the character carried the velocity after sloping down a ramp and onto the other ramps.

Good job with the game! It is solid!

Developer(+2)

Thank you for the kind words! I really wanted to implement the continuous sliding from ramp to ramp, but I learned in this jam that slopes in platforming games are actually quite complex to figure out. Maybe I'll implement it in the future, thank you!