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Team members
Olanti, GameCarpenter, Opened-eye, Elnafa
Software used
Godot, FL Studio, aseprite
Use of the limitation
You must manage your mana that you spend on keeping up the wizard's shield, mana that also acts as your HP and stamina bar
Cookies eaten
12 cookies + 5 rolls + bag of truffles + 10 crackers
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Comments
Cool game!
I didn't realize there was a mechanic for color attunement until I was about halfway through the game. I like the idea of it though. I noticed that enemies seem to spawn based on player location, and that lead to some of the archers being out of bounds sometimes.
I like that there are different abilities. Shield was my favorite. Energy use for abilities seems like it could be tuned a bit. I only tried the dash a few times, because it drained energy so quickly. Same with the projectile attack.
I felt bad for the golem being constantly berated :(
Overall, good theming and mechanics
Cool to see a story in a jam game, it's rare to see one of these. The game was cool, I liked the way the golem animations looked, the shield one looked rad!
The mana colors mechanic added a bit of too much latency to the combat, but other than that, good stuff
Interesting concept!
One thing I liked was the feeling of relief when I encounter a group of goblins, essentially acting as a health pack in a time of need. Were one of you inspired by Ultrakill by chance?
The one problem I keep on encountering is how powerless I am against ranged weapons. I could use the missile, but it costs mana, and I have so little mana at the start that I am forced a bombardment of arrows. The player feels powerless in that way, which deson't fit the feel of the game. That's just a small nitpick though.
The story was quite interesting as well.
Overall, very cool ;)
👍
AW YEAH!