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The Darkest Mines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.786 | 3.786 |
Overall | #7 | 3.768 | 3.768 |
Presentation | #8 | 3.857 | 3.857 |
Art | #9 | 3.857 | 3.857 |
Gameplay | #11 | 3.571 | 3.571 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fmlad
Software used
Unity, Asesprite
Cookies eaten
0
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Comments
The art is excellent for this game, it seems like a great start and I definitely would enjoy trying what future puzzles you could come up with for this.
Woah this game is incredible! I'm amazed you made something that looks and feels this polished in such a short time-frame. The art is stunning and combined with the music gives an adventurous and mystical vibe. The puzzles were really enjoyable and I loved the tiles that would disappear after you walked on them and the sound they made. Your viewport dimensions might be a bit off in the browser version, I have a white border at the top and on the left. You can change it in edit game if that's the issue. Also I had a bit of a problem with the purple door level, my switches would stay red no matter how I turned them off and on until one went blue seemingly by random. Could be part of the puzzle that I didn't get though haha. Overall I absolutely love this game and hopefully there'll be more added to it one day. Following you and looking forward to see what you create next.
Love the idea and the art, only flaw is the number of levels which I would presume would increase in difficulty, though with a 72 hour jam that isn't much of a criticism.
I did get stuck once though, on the level with the three switches 2 up and 1 down they often wouldn't change. I managed to get the top two changed but the bottom would stay grey and I had to restart to get it to work.
Oh that's really unfortunate you had to restart. Apologies, thank you for sticking with it though.. I will look into that bug as i experienced it multiple times, hearing the ping but nothing visually changed. More levels were planned, but yes time was the reason. Thank you for playing :)
Nice puzzle dynamic with switches / colors. Love the style. I didn't have the same problems as the others, but I'm going to chalk that up to luck.
Thank you :) Yeah you were lucky or accurate with your bomb placements :P
Mm. that's some spicy syncopation. Fun little game! (I had the same issue as juunishi, but it worked out in the end)
Yeah it can be an issue but thankfully in my testing wasnt game breaking. Spicy syncopation? You didn't like the music? :D
your music is always good; this is no exception👌
Sadly it is not made by me and i cannot take credit, credit is linked in description.. However I would like to think the music selection was fitting enough. :D lol
Lol, well good choice then!
There were times I couldn't seem to be able to take out the bomb when hold the mouse button, but I'm not really sure when it happened.
Cute character, great artwork, and fun gameplay! :D
Thank you, I also experienced this while playtesting. Will take a look on what I can do to fix this, seems an easy fix was just running low on time. I'm glad you like the character he for me was lack luster in inspiration and im happy her added some interest to someone else. I will check yours out tonight when I get home :)
Really liked the character and the switch puzzles were fun without being too difficult. This seems like it could easily be expanded upon.
Thank you, I would love to expand, I had planned for timed switches, and bombs that exploded twice over time allowing for some interesting door puzzles. It's a shame there was not more puzzles included.