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nixpix1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #29 | 3.650 | 3.650 |
Presentation | #31 | 3.700 | 3.700 |
Overall | #49 | 3.337 | 3.337 |
Enjoyment | #51 | 3.100 | 3.100 |
Concept | #91 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me and me
Software used
HTML5, PhaserJS
Cookies eaten
over9999
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Comments
After the end of the voting period, there will be a huge update width mechanics of changing the color of the level, the effect of color on the gameplay and the generation of random backgrounds.
Stay tuned, my friends =)
I think art is becoming strong side of that project. As i was running with George (that's how i named the cat) i thought the colors could turn on or off specific colored platforms but then i read description and i see that you have an idea what to do with the game - that's cool :)
The mood of the game is pretty awesome :3 Really good job!
Loving the animations and style. Feeling like the platforms are times were too random and did not follow any plan. The colors are not explained properly so I was missing some kind of tutorial. I saw you have plans of following with the project. I encourage you to do that, you have a nice base.
I really liked the art! Excited to see when you update :)
nice little runner. Played it on mobile device with no trouble. Would be Google with more to do other than jump, like power ups, enemies or obstacles. The jumps were quite easy to make.
In plans: collectables power ups, shmup elements, variable gameplay, and three modes: classic(current), endless, and adventure
I really like the pixel art but it would have been nice with just a tiny bit of coyote time
I liked the game, music was a little bit off for me, but other than that I had fun playing it.
I wasn't completely sure what the color objects were, would be awesome to see it in the future when the game is more polished.
Thanks for the opportunity to show the game and get feedback! For a long time, I finally got an incentive to move on! Itch.io as a new remedy for depression =))
I liked the art and the music, it's addictive!
I would like to see the colors represented in another way, it doesn't seem to fit much with the rest.
It's just that at the end, bugs began to pour in, and there was not enough time to implement the color mechanics.
There are several modes in the plans, updated music (this melody from the previous project) and interesting mechanics.
Nice presentation for the art. I liked it.
The music is a bit aggressive in my opinion though.
Also I didnt understand what was the color thingy. Could understand the shape of it, nor the impact of avoiding or collecting it. So it it wasnt there it would be better lol.
2am. At 5 am you need to wake up and go to work at a metallurgical plant. Phaser starts throwing bugs at me. I'm nervous.
I wanted to have time to add a dynamic background color change + changes in gravity and speed, but putting something out is better than nothing.
I will continue to develop the game.