Cool cool, thanks for clarifying.
daimahou.studio
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Can I have a clarification on this please ?
Allowed
- General-purpose code, i.e. character controller, project template, menu functionality, AI library, etc.
- Freely available assets including open general-purpose source code.
So assets include art assets I assumed. Can one use art assets from unity store ? I am running solo and not an artist, so I usually rely art assets from the store that I put together to get a better looking prototype quickly, is that cool ?
Thanks for playing :)
If you are refering to the level 5 (I believe, with the green wall) then, it is actually the intended solution. I may have left some details out due to time constraint and overlooks though.. With some more polish it wouldnt be a problem I think. Maybe I could have the walls a bit taller.
I found that the superior tactic is to stand in between the two gray cubes and shoot without moving. Getting hit is no big deal because health pour down on you as you destroy balls. also the balls seems to spawn always in front of that opening between this two grey cubes which makes the strategy even more superior.
As other people, it feels like waiting for the blue ball to spawn which is out of the control of the player and not much fun.
I'd say, if you can find a way to give the player insentive to move around move and give him more interesting intermediate goal, I think it would be more interesting.
Haha you can do that as well ? I realized there was some ways to trick your way outside of my initial solution but I thought, hey if there is more than one solution, if it doesnt make it trivial, then more power ! Although I didnt imagine the jump was strong enough to pull that one off.
Thanks for letting me know and play the game.
Interesting idea and good execution, although I found it too frustrating and difficult for me to enjoy.
The problem imo is that it is pretty difficult to judge the movement set when the second level already hide the character completely 90% of the time.
I'd say the idea might be worth some more reiteration though, there might me more fun to come out of it
Simple but effective with nice presentation. I couldnt enjoy it though because of the pacing. It is insanely slow and keeps repeating the same combination many times. I missed at the 6 or 7th turn and raged quitted ;p
If the pacing was better I could have seen myself playing a bit longer. Interesting idea for a time killer on smartphone i think
Insanely difficult lol.
I don't know if I like the idea that stepping on something not your color straight up kills you, maybe it would have been better to just go through it. But definitely the difficulty is way too high.
I would recommand that you make a few very easy level first to let the player understand the mechanics in a safe environment and then ramp up the difficulty.