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daimahou.studio

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A member registered Jul 25, 2020 · View creator page →

Creator of

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Cool cool, thanks for clarifying.

Alright fair enough. 

I am still a little unclear though, freely available as in anyone can purchase it freely or free of charge?  So to say it plainly, can we use paid assets from the unity store, such as 3d models and SFX. (I assume code is not allowed of course)

Can I have a clarification on this please ? 

Allowed

  • General-purpose code, i.e. character controller, project template, menu functionality, AI library, etc.
  • Freely available assets including open general-purpose source code.

So assets include art assets I assumed. Can one use art assets from unity store ? I am running solo and not an artist, so I usually rely art assets from the store that I put together to get a better looking prototype quickly, is that cool ?

Thanks, I was a bit surprised too considering the comments I got. Someone apparently voted 1 start lol.

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Yeah I should have added that I guess :P Thanks for playing though

Thank you for playing and leaving a nice comment :) It is really encouraging !

Thanks for playing :)


If you are refering to the level 5 (I believe, with the green wall) then, it is actually the intended solution. I may have left some details out due to time constraint and overlooks though.. With some more polish it wouldnt be a problem I think. Maybe I could have the walls a bit taller.

Nice sound track.

Took me a while to understand what I was supposed to do lol, J for shooting is pretty unintuitive. Next time try to make the mouse click shot :D


Feeling of retro is strong with this one though ^^

I found that the superior tactic is to stand in between the two gray cubes and shoot without moving. Getting hit is no big deal because health pour down on you as you destroy balls. also the balls seems to spawn always in front of that opening between this two grey cubes which makes the strategy even more superior.

As other people, it feels like waiting for the blue ball to spawn which is out of the control of the player and not much fun.


I'd say, if you can find a way to give the player insentive to move around move and give him more interesting intermediate goal, I think it would be more interesting.

Thank you for playing :)

Thank you for playing :)

Thanks for playing

Fun ^^ Feedback is responsive and well polished. I didnt perfectly understand the rules of who eats who but it was fun

Maybe a key that you use with your other hand, or E or anything that is readily and confortably accessible while pressing space.

Thank you for playing ! 

Thanks a lot for the comment and for trying out my game ! Appreciate it a lot !

Thank you very much ! I did try to keep it in my head while designer the levels

Glad you had fun ! Thanks for playing !

Haha :P they were a bit slow as I remember, only able to carry one orb at a time. Hope you enjoyed my game more ;D


Thanks for the input

Thank you for playing and for the warth comment ! 

Thanks for playing ! Happy to hear not everyone found the controls underwhelming ! 

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Haha you can do that as well ? I realized there was some ways to trick your way outside of my initial solution but I thought, hey if there is more than one solution, if it doesnt make it trivial, then more power ! Although I didnt imagine the jump was strong enough to pull that one off.


Thanks for letting me know and play the game.

I like how in the end the map looks like a world map create by the pattern of paints from different player. The gameplay might need a little more mechanics to get more fun. I reckon that even at this stage, multiplayer can be fun :D

Interesting idea and good execution, although I found it too frustrating and difficult for me to enjoy.


The problem imo is that it is pretty difficult to judge the movement set when the second level already hide the character completely 90% of the time.


I'd say the idea might be worth some more reiteration though, there might me more fun to come out of it

Very simple mechanic yet very enjoyable. Nice work :D


Probably one of the best entries

Thank you :D

Honnestly I didnt unstand much of how to play. Most tiles didnt seem to do anything, I could go straight past them. Red ones get me on fire but then the fire doesnt seem to do anything.


Also I got blocked between two bouncy one next to one another with an ice one in the middle, a tad frustrating ;/

The game resolution is too high, i can only see a fraction of the game screen on my laptop which is a 15 inch.

Interesting game. 


One glitch though, you can run off screen

I would but unfortunately I cant run in on OSX.

Its fun :D nice work but please tune down the color, my eyes are bleeding XD 

Thank you :D Appreciate the comment ! Especially its my first game jam so its really encouraging !!

Thank you for the comment, really appreciating it ! ;D

Here I thought it was a relaxing game. It get stressful very quickly lol.


I thought the idea was interesting to mix colors but a bit overwhelming to use. The controls are not very intuitive so I found myself second guessing the buttons to press for each color constently

Nice presentation for the art. I liked it.


The music is a bit aggressive in my opinion though.


Also I didnt understand what was the color thingy. Could understand the shape of it, nor the impact of avoiding or collecting it. So it it wasnt there it would be better lol.

Simple but effective with nice presentation. I couldnt enjoy it though because of the pacing. It is insanely slow and keeps repeating the same combination many times. I missed at the 6 or 7th turn and raged quitted ;p


If the pacing was better I could have seen myself playing a bit longer. Interesting idea for a time killer on smartphone i think

loading is stuck at 90 percent. I had the same problem, in the player settings> publisher settings change the compression to none. That solved the problem for me.

I think having the controls displayed on the screen at the begining of the game is better than to have it on a separate screen in the menu. It's a bit annoying to click, and you need to remember what the buttons are.


Original idea though, nice to see something different, good work

Insanely difficult lol.

I don't know if I like the idea that stepping on something not your color straight up kills you, maybe it would have been better to just go through it. But definitely the difficulty is way too high.


I would recommand that you make a few very easy level first to let the player understand the mechanics in a safe environment and then ramp up the difficulty.

Not bad, I would have like to see more levels though !