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A jam submission

Colorful ComplicationsView game page

A Small Ghost works Overtime
Submitted by Canaguia, Angelina F, AceniaX — 3 hours, 42 minutes before the deadline
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Colorful Complications's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#134.1764.176
Presentation#233.8243.824
Overall#363.5293.529
Concept#653.2353.235
Enjoyment#712.8822.882

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Filip Karlsson, Angelina Feng, Larry Xue, Riccardo Romio

Software used
Unity

Use of the limitation
We centered our game around having a interactions between particular colors. The primary colors of enemies and weapons show both weaknesses and strengths!

Cookies eaten
2

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Comments

Submitted(+1)

Very cute game! I like the color mechanics. Some cutscenes and some juice would have had this game go a long way! Clever use of color on the floor to remind players what colors to go for. Good work!

Submitted(+2)

interesting concept and storyline xD! Love the art

Couldn't really tell if i was hitting the enemy

Submitted(+2)

Very fun game and use of the limitation. Also the sound design was very pleasing. Love the art style.

Only complaint is that I felt the hit detection a little off and some enemies take to much time to kill. But overall a great experience.

Congrats for finish the game and the Jam!

Submitted(+2)

The art and graphics in this game were great, and it had a unique feel to it - and that's a good thing! The gameplay felt a little unfair at points, with you having almost no time to react to an incoming lightning bolt, and the enemies being a little hard to hit, but it was overall pretty fun! Nice work! Also, loved the exit button on a browser game :P

Submitted(+2)

I love your art style and the little crossed out words in the tutorial added a lot of personality!

Submitted(+2)

I dig the application of the color limitation! The art and presentation are very fun. I had trouble hitting the ghosts even when I felt like I was firing directly at them, so I had trouble getting very far, but that feels like an easy tweak to hit boxes if you expand the concept further. Well done!

Submitted(+2)

Really nice idea and use of the limitation tho, what is with final level?? Imposible to clear >.< Altough I was missing some kind of mechanics