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SWAP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #8 | 4.357 | 4.357 |
Enjoyment | #21 | 3.643 | 3.643 |
Overall | #28 | 3.696 | 3.696 |
Presentation | #46 | 3.357 | 3.357 |
Concept | #51 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5
Software used
Unity, Aseprite, LMMS
Use of the limitation
The game never goes above 5 colors on screen. We creatively went around the limitation by using gradient maps to replace colors dynamically
Cookies eaten
None, but I did eat some chocolate covered almonds
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Comments
This was a fun game! I wasn't exactly sure when to use what mode, but had a good time regardless! Loved the chip music. Nice job!
I got swarm by the end haha. Great game and engaging.
The music was great, accompanying the action.
Congrats for finishing the Jam!
I can't believe this game was made in 72 hours it's so polished! Great and and fun game.
Thank you!
Nice job!
I think that the visuals are good looking and I believe that the music really fits the game. I also really love the boss and the fact that it shot fireballs :D.
As another comment said I think the dimensions are a bit unbalanced but other then that I think its a cool concept. Also, at least the first time I played, I was a bit confused about which button changed to which dimension, so adding UI showing this when playing would be helpful.
My only complaint about this game is that the text was kind of hard to read, but I'm guessing that was because of the color limitation. I had fun! Took me two tries to be the boss, and the color change mechanic was quite clever. Kudos!
Fun game! Great music and looks! The gameplay was good and the main machanic well implemented. Great game overall!
Music was great! This was a fun arcade style game! Awesome job!
Thank you!
Good old-fashioned arcade hack-and-slash fun!
Catchy music, fluid controls, addictive gameplay.
The on-the-fly transformations are a neat idea, but in practice, not all transformations were equally desirable. After a certain point, the enemies got so powerful that it was useless to be in any form other than the "R" form.
Also, it took me a few tries to realize how to continue after dying. :)
I agree completely with your criticism. I wanted to spend more time balancing out the forms, but with our original artist just sorta giving up I didn't have as much time as I had wanted to playtest and balance things out further. Thank you for trying the game!