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FocusNIL

66
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5
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A member registered Aug 17, 2020 · View creator page →

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I wanted to comment because I played way too much Insaniquarium as a kid, and never understood why no one ever did anything with the concept. This was a major blast from the past, and a lot of fun! And what a dapper monkey fellow at the end! 

Hey, I know I'm late to the party here, but I used some of your awsome sound effects in a simple game. If you feel like checking it out, here's the link: https://focusnil.itch.io/pumpkin-patch-survival

Hey, I used your awesome sprites to make a simple game. If you feel like checking it out, here's a link: https://focusnil.itch.io/pumpkin-patch-survival

Hey, I made a short game with your awesome sprite. If you want to check it out, here's a link: https://focusnil.itch.io/pumpkin-patch-survival

Hey, I know I'm late to the party here, but I wanted to let you know, I made a small project using your cauldron! If you want to check it out, here's a link: https://focusnil.itch.io/alchemy-station

Hey, I made a small project using your icons! If you want to check it out, here's a link: https://focusnil.itch.io/alchemy-station

Hey, I used one of your symbols as a background in a small project. If you want to check it out, here's a link: https://focusnil.itch.io/alchemy-station

Hey, I know I'm late to the party here, but I wanted to let you know I made a small project using one of your effects. If you are interested, here's a link: https://focusnil.itch.io/alchemy-station

Yup, downloaded both the .zip and the .exe, then extracted the zip. No dice. Gave me an error that the "Unity library" was missing or something similar. 

Hey my man, downloaded the game, but couldn't get it to run. Did the same sort of thing in my first jam, technical issues are always a bummer. Put points for admitting you used some prior existing assets, judging from the dropping number of entries, a few people were not so honest.

My time was just under 1:30. It took me a couple tries, but I beat the dog! As others have said, you had a really good idea! Extra points for the lenient hit boxes, it's always good design to have some leeway on that stuff.

Off topic, but your trivia for the day: The prevailing theory is Cerberus essentially translates to "Spotted". So the god of the dead named his dog spot.

I took way too long to do this, but I beat the game! I liked the tool progression, but the controls were a bit more frustrating than I usually like. I did like the game though, had that satisfaction factor to it.

It was trippy looking down the endless hallway, but as others mentioned, the music seems to have gone off the rails and the screen size got scrunched a bit too much to read the story. A good concept though

I feel like I should have put on some bonetrousel! My high score was 54 seconds. As others have mentioned, the movement is a bit drifty. For tighter controls, skip the rigidbody and just move the object via transform, but overall, I enjoyed myself, so kudos!

I enjoyed this, it felt actually polished! It would have been nice to have minigames for the other tasks as well, but I'm guessing time constraints got in the way.

I love little games like this! Endless puzzlers are always a plus for me

I enjoyed this, very fun! Always enjoyable to be the boss! And in this one, you really do feel like an old video game boss. My only complaint is that sometimes you big bad doesn't feel very responsive. 

I really liked this! Kind of a Wario Ware tower defense. I've never really seen anything quite like this before. Also, is the red drawing Trogdor? Asking for a friend.

I enjoyed the puzzle aspect! Also, the little visual tutorial at the beginning was a nice touch.

The screen is so small, but otherwise I enjoyed the game. Also, points for getting this in 32 seconds before the deadline!

I loved the music, but as you noted, the game is very incomplete. Still, I think it would have been fun to see it finished. Overall, thumbs up for a good effort!

Yo, heads up, it looks like you have the same issue I was having. For some versions of Unity, you need to set the compression to none before HTML projects will compile. (Project Settings >Player >Publishing Settings >Compression Format)

Good luck with the jam, I'm looking forward to your game!

This was a good puzzler! You had me on a couple stages, I had to call in a couple friends.

I had a hard time with our tasty feline friend puzzle, but this was a good game and lots of fun to play! Also, huge points for hitting the jam theme dead on! My favorite entry so far.

A neat little puzzle! Reminds me of those brain game apps. Also, the music was super chill.

I could never find the planks, but overall a calming experience! Also, good on you for getting your covid shot.

Great job on making a top down shooter! But, it is always good to have a quit button in a full screen game. I did like the little green dudes!

Hey, just wanted to say I enjoyed your game! You managed to get quite a lot done in the time frame. Special big kudos to your art person, I liked the pixel art!

Existential android noire, not was I was expecting, but certainly unique! The camera jerking was a bit harsh, and I ended up backing up into oblivion on stage three, but props for putting together something with atmosphere. That's hard to do when you have all the time in the world, much more so when you have three days. Kudos!

As a kid, I was part of a home school chess club, and whenever this one kid lost, he would always start playing "billiards chess", so I can't help but think of this as billiards chess. But I very much enjoyed this! A fun concept, and this way, you don't need to ruin a perfectly good chess set!

A neat parkour shooter game! I must admit, I felt pretty cool shooting bullets out of the air. 

I really liked this! The sounds were a bit loud and the art was a bit rough, but it's a decent proof of concept. I think the idea is really cool!

The music reminded me of an old GBA game, The River King. It brought back some nostalgia, even if the two games are nothing alike. The only two things I would change are the movement speed, which is a little fast for my taste, and the AI doesn't always do what I expect it to, especially those jumpy jerks! The art is fantastic, the music is awesome, and the general concept makes for a neat puzzle platformer. It took me a few tries but I beat it in the end. Overall, I had fun!

My only complaint about this game is that the text was kind of hard to read, but I'm guessing that was because of the color limitation. I had fun! Took me two tries to be the boss, and the color change mechanic was quite clever. Kudos!

As others commented, the randomness made the game impossible at some points, but I do see the concept. Points for having a complete game though. Get yourself a cookie, you deserve it!

I feel like I missed how to use the power that was talked about, but otherwise, a fairly solid snake game. Good job!

The controls are a bit slippery and it would have been nice to know spikes always hurt you, but it was a fun little arcade game

I'm terrible at platformers, so this took way longer than it should have. My friends and I suggest the head lower like a bull when you charge. Also, the way the music changes with your character's speed was a nice touch! Overall, well done!