Play chaotic game
Relative Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #20 | 3.100 | 3.100 |
Concept | #22 | 3.600 | 3.600 |
Overall | #31 | 3.100 | 3.100 |
Use of the Limitation | #33 | 3.300 | 3.300 |
Presentation | #55 | 2.400 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Konnner, Everything you see on screen
Software used
Unity
Use of the limitation
Wonky controls to cause chaos
Cookies eaten
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Comments
Nice game, I really liked the idea with gravity revolving around the player, clever! Just one thing - sometimes when moving on platforms the player randomly sticks to the floor or rotates rapidly making the player uncontrollable.
Nice Idea!
A little nitpick though, I think you should've used a kinematic body for the player, instead of a dynamic one.
It is a little frustrating when the player goes berserk and dies when it touches a corner (it was chaotic though).
Still, good game.
Thank you for your input! I have no idea what the difference between kinematic and dynamic, so I will have to do some research for next time.
Now that I think about it, although I said that you should use a kinematic body, it requires a lot of programming work to make it good.
For a GameJam or for a proof of concept, where you don't want to waste a lot of time, it's recommendable to use dynamic body instead.
Sorry for my bad advise.
Cool Game. :-)
Why thank you!
Actually a really cool idea! Some notes from my playthrough:
* I didn't realize the level select screen was a level select screen
* I accidentally jumped to the last level, where it said to press space to continue, but that didn't do anything so I had to restart the game
* I was really struggling with the game until I realized how important slowing down time is if you want to rotate the screen.
* The camera following the player's rotation caused a lot of motion sickness. I think orienting it to the 8 / P rotation would work a bit better.
Thank you for your input! I will try to fix these problems in the next one.
Really good and cool theme, but it is much too hard i guess ;)
Yeah I used the Chaos theme as an excuse for harder levels and to not fix bugs, glad to hear you liked it
Its a good concept, and the controls do cause alot of chaos, its actually a great first game jam game, there are a few game design choices that removes a bit of fun, for example the level select just confuses the player, instead of that you could just have a normal level progression, since i chose level 9 on my first playthrough cause i didn't know it was a level select lol, good job on your first game jam tho!
I totally see what you mean with the level select, thank you for the feedback