plz
No, save polish for last. Work on gameplay mainly. Trying to make a visually appealing game and not focusing on the gameplay will make the project fail. Save visuals for last, gameplay is the most important part of a jam game. This is my 7th jam and I've been using Unity for a year but during my first jam, I made these same mistakes. Also, it doesn't need to be story focused. There are many types of games and I would NOT recommend story focused games to a beginner.
If you need any help, feel free to ask me.
Hi there this will be my 6th Jam. I also placed 2nd Place in BGJ#3. If your working with a team I highly suggest you guys have regular daily meetings for a 72 hour jam. Discuss your work that's being done, game ideas, struggles, and reworking. As a team, it all comes down to communication, dedication, and understanding of time. If your solo I suggest you really focus on your time, you have less than you realize. While solo you need to get your main mechanics down and fix non game breaking bugs later. Good luck!
This is my 7th jam so I have some experience. I would recommend you scope low and focus on time. You won't have time to finish everything so prioritise important mechanics and leave polish for any extra time you have. Don't worry if it looks nice, the people who vote are also devs so we all understand!
Rust.
I saw the limitation, and I don't think I'm going to make a text-based game. I think I'm going to aim for some sort of space combat type game. I'm aiming low because that's my only reasonable option.
There are game engines... sort of. For instance, here's a list right here: Top 11 Rust Game Engine Projects (Apr 2021) (libhunt.com) Nothing is complete or stable.
I'm thinking about using Coffee because it's possibly compatible with a gui system called Iced (which I haven't used either at this point). I'm already opposed to using Bevy or ggez, but I don't know much about the other game engines.
I am open to suggestions. Thanks.