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Tiptoeing Kaiju - Mech Controller test (TechDemo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #26 | 3.214 | 3.214 |
Concept | #38 | 2.857 | 2.857 |
Overall | #49 | 2.321 | 2.321 |
Enjoyment | #57 | 2.000 | 2.000 |
Use of the Limitation | #72 | 1.214 | 1.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1 and that would be me :3
Software used
Godot and Inkscape
Use of the limitation
well this is just a gameplay controller test. but the idea was that your in a post apocliptic world when almost all life is gone and you have to live off the spools of the old word, for example you could come across broken down kaiju robots and remove parts adding the parts to yourself like legs arms ect, just never got that far, all i got was the main base of the game. (TOTAL DEV TIME 12-13 hours)
Cookies eaten
Thank god you reminded me... left mine on the side.... (no this is not a joke was for after dinner....)
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Comments
I see that It is a demo. But learning about ragdoll physics seems like a nice challenge. Good Job :)
Cool aesthetic! The visual is so atmospheric and polished! Hope to see more in the future)
Really really pretty entry. As its a tech demo there is not much to comment on, but what is there shows great potential, the movement feels really good but that might be because of the ability to fly, I imagine once the player is locked to the ground it might be a bit harder to control but as of now its interesting to control. Great work for the time put in!
It looks great, gives me The War of the Worlds vibes
Look nice, I got flashbacks from limbo. But the demo is not optimized, very strong freeze
Art style is amazing, the chromatic abberation? looking effect is a really nice touch.
Absolutely love the presentation/art style. Reminds me a lot of war of the worlds. Cant wait to see where this project goes.