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A jam submission

Hook Line & Saucer 🎣View game page

Defend your city from invading aliens by fishing and catapulting mutated fish & use their abilities
Submitted by pyrbin🎣, Jamooz, Doukie, smultron busken — 3 hours, 53 minutes before the deadline
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Hook Line & Saucer 🎣's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#74.0004.000
Concept#143.8243.824
Overall#213.5593.559
Enjoyment#353.1763.176
Presentation#503.2353.235

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
4

Software used
Unity, FMOD, FL Studio, Krita

Use of the limitation
Fishing is a core mechanic, and you play as a squid :)

Cookies eaten
14

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Comments

Submitted

Really original and with unexpected surprises, good work!

Submitted

Angry Fishs! My top 3 so far. The art is amazing and the playability is very nice too. Just one small issue, I wish we had more space to set the "power" of the fishes to been thrown (or, more likely, I am just terrible in this game...). If I can, I will keep playing it even after jam.

Submitted

Fun concept! I enjoyed how it transitioned between the two phases!

Submitted

I really liked the concept of this. It was a fun game to play. My only criticism is that the fishing was taking too long and launching the fish into the spaceships was a little wonky. I think what would've helped was maybe having more space to the left of the fish when throwing it, and having a better meter to indicate distance/strength, rather than just the line and circle indicator. Also, would've been cool to make it possible to catch and throw multiple fish at once. Either way, this was a great start!

Submitted (1 edit)

Really cool concept! had a bit of fun. 

 gotta say that the charge fish felt like the absolute best imo, (never caught a gold fish sadly) the charging fish could take out up to 10 at a time when lucky. It might have been worth increasing the size of the exploder fishes blast radius, most I ever hit with that ability was 3, just to even out the playing field between it and the charger. 

If you were to expand the idea it would be cool if you could store fish for later use, so you can collect then go explosive on the enemies. I wasnt a fan of the constant stream of enemies tbh, since your basically guaranteed to take damage while fishing, what could have been cool is if the enemies came in waves, that way the player could have breaks to focus on fishing. Just a thought. Again tho great work, cool idea executed well!

This was a really cool entry all around tho! great work

Submitted

Lovely art and great concept. Sadly, the throwing is a bit odd and fishing takes too long.

Submitted

I love the art and the concept of fishing to get ammo to fight aliens. I do feel like the fishing segment is a little too slow, though. The aiming for the shooting segment also feels a bit off, and the only really effective skill is the dashing fish.

Overall, still a pretty good game, just needs some polish.

Submitted

I had tons of fun! The dashy fish was my favorite, super super fun. Quirky design and brave. Well done friends!

Submitted

The fishing phase worked fine but I couldn't get the shooting phase to work, I played on the web build btw.

Submitted

Cool idea ! I especially loved the fishing phase, really peaceful and the controls makes it feel like you're really sitting there reeling in some fish.

Submitted

Nice catch, bro!