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Summoners & Satan: MJ92's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #15 | 3.692 | 3.692 |
Presentation | #21 | 3.692 | 3.692 |
Overall | #26 | 3.481 | 3.481 |
Concept | #28 | 3.538 | 3.538 |
Enjoyment | #47 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Bertie
Software used
Unity, Visual Studio and Photoshop.
Use of the limitation
Use your health to conjure and upgrade a summon/creature, the less health you have the more damage your spells do.
Cookies eaten
0
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Comments
The controls and mechanics are a little confusing at first, but have a lot of potential - and boy this game looks and sounds amazing!
thank you i really appreciate it!!
a bit confusing at times but great entry, maybe have dash to something else as i had sticky keys on for some reason.
yeah the main problem was the controls its something i will learn from in future projects.
Cool game
thank you!
Cool entry! I thought the summoning mechanic was quite interesting, I never did see a need to try the none fire summons since my summon never did die, but it felt like a weird mix of pokemon and tower defense in a way, quite cool! I do wish there was more feedback when an enemy was hit, I sometimes couldnt tell if my summon was doing 0 damage or if the enemies are just super stacked, maybe knockback / particles could help with that. My final little nit pick was I wasnt fond of the controls tbh, Mainly the Use of control, since it caused me to create multiple book marks on browser hehe.
Great work over all, was quite enjoyable leveling up my little fire boi
some, good point i plan on continuing working on the game until you next jam starts. il be sure to add some more feedback and i plan on a more gain xp and evolve in menus. probs should make it harder too.
Definitely a unique use of the limitation! I thought the graphics and sounds worked well together, and made for a haunting atmosphere. Nice job!
thanks man!
loved the sound and graphics, especially the sprite for the summon! it was nice seeing them go from tiny triangle to giant
Very nice presentation and interesting mechanics. Good game for this Jam!
thanks!
Cute graphics and interesting idea. It would have been nice if there were more enemy types, because after upgrading my summon twice I can already one-shot everything! :)
that was the plan i had made 3 different elemental enemies, with weaknesses and strengths plus a boss. but i wanted to go to bed lol
The visuals is so amazing, the lightings the art style they fit together, the music and sfxs is pretty good, I found a bug that the Player Stats shows only Player, same with the one below it “Summon”, nonetheless, Good Job!
yeah i noticed that to but my bed was calling lol.
That’s a good reason, I don’t want my bed to be alone for too long xD