Play cool game 馃槑
Deathly Platform's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #16 | 3.040 | 3.875 |
Overall | #37 | 2.623 | 3.344 |
Enjoyment | #45 | 2.353 | 3.000 |
Concept | #45 | 2.550 | 3.250 |
Presentation | #46 | 2.550 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
UltraArceus3 and Marrero171
Software used
Godot 3.4.2, Aseprite, Tilesetter
Use of the limitation
To get past spikes, you have to fall in them and die. You then use your previous life's body as a platform.
Cookies eaten
3 sugar cookies :)
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Comments
I'm not sure how I feel about using my previous lifeless corpses as stepping stones. Oh wait...pretty good idea actually! I really enjoyed your take on the limitation, and thought the tutorial was on point. Game could've used some music I think. Good work!
Great use of the limitation! Though I've seen this kind of concept used several times before, you still did a great job with it. I'm sorry you didn't get many ratings, it definitely deserves more! Keep it up.
This is one of the better implementations of the limitation that I've seen! The movement is very clean, too. Only having the move, jump, and dying-to-move-forward mechanics might get old quick in a bigger scale game, though. Or perhaps if you were to make it bigger, combine the dying-to-move-over-spikes mechanic with other obstacles. The game could also greatly benefit from having music.
There are other entries that tried similar mechanics, but this is the best imho. Specially for the smooth moves which feels super good! Maybe I would reduce the waiting until you respawn again. Also the background does not match the style? But those are details that you could change easily. Good entry!
An ingenious use of the limitation. It's very clever and has so much potential!
In terms of the presentation, I like the touch of having each iteration spawn in a different color, and see the world through that filter. The death effect is also well-done.
However, I was not a huge fan of the Gaussian effect in the backgrounds. When working with pixel art, you want to make sure all pixels are the same size, otherwise it looks... wrong somehow.
Also, the absence of sound was felt. There are bundles of music that creators bundle with a free (or free-on-attribution) license; you might want to look into it.
Unfortunately, it is too easy to build a platform in the wrong place, permanently blocking your progress. The first 2 times this happened to me, I just reloaded the entire game and started over. The third time, I gave up. A reset screen command (a mainstay of puzzle games, though not of platformers) would have done wonders.
I've seen your posts on many people's games with the similar comment as here of "use free creators' bundles of music." As a composer and sound designer, I understand the benefit of using them in games with much shorter timelines like this jam, or for using them to gauge what kind of music fits your game, but I am definitely not in support of this idea for long term use. I've seen many great games in this jam without music, this one included, that I'd be glad to create music for. I know that many other composers would feel similarly. Just like you work with a programmer, sprite designer, and artist on a team for game - work with somebody who can create music for your game.
I agree that music composed for the game is of course the optimal solution. My suggestion is meant to be a stopgap for creators who don't have a collaborator skilled in the field. Similarly, plenty of people use free-to-use sprites in these jams--it's not ideal, but it satisfies the need.
Wow, that was great! Great concept and enjoyable to play!
I even found a secret that told me to get back to the game! Love that!