Aesthetically pleasing, but not mechanical enough. It was possible to make different locations, guards, shooting positions, buttons, buildings, etc. in the some kind of puzzle genre for example/
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Assasinator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #20 | 3.714 | 3.714 |
Enjoyment | #24 | 3.476 | 3.476 |
Overall | #26 | 3.357 | 3.357 |
Presentation | #32 | 3.333 | 3.333 |
Use of the Limitation | #48 | 2.905 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot Engine
Use of the limitation
People shot with poison die faster when they move
Cookies eaten
1 bag of potato chips
Comments
Cool idea! It was satisfying shooting the targets, and having to lead them due to bullet travel worked well.
It's pretty funny that the random people didn't care when the targets died right next to them. :)
This game seemed pretty fun although I felt like it was easier to just kill everything until I hit the target, maybe you should add a bigger downside than the panicking?
Quite a fun game, I thought damage is random at first until I read description. But it felt like accurate simulation. Sometimes the target dies in one shot, but sometimes he needs more. Also I liked that shots sometimes pierce and sometimes collided with target.
Very fun! Others had good comments, my contribution is maybe if there were some different types of enemies it'd be even more run. Like maybe some enemies kill bystanders and you have to take them out quick, some stay away from you in the back rows, stuff like that.
Clever idea and a really neat aesthetic.
If you take it further, it’d be cool if the panic-factor increased with time.
It seemed a little easy and panic didn't spread enough to my taste, but I think with some parameter tweaking this could definitely be hugely fun!
nice little game!
however i think i did not fully understand how to fail in the game?!
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