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Assasinator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #20 | 3.714 | 3.714 |
Enjoyment | #24 | 3.476 | 3.476 |
Overall | #26 | 3.357 | 3.357 |
Presentation | #32 | 3.333 | 3.333 |
Use of the Limitation | #48 | 2.905 | 2.905 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1
Software used
Godot Engine
Use of the limitation
People shot with poison die faster when they move
Cookies eaten
1 bag of potato chips
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Comments
Thank you for your honest constructive feedback.
Cool idea! It was satisfying shooting the targets, and having to lead them due to bullet travel worked well.
It's pretty funny that the random people didn't care when the targets died right next to them. :)
Thanks for the nice feedback and thanks for playing. I think my next game will involve some giant kaiju foot just stomping on all the little men I have running around.
This game seemed pretty fun although I felt like it was easier to just kill everything until I hit the target, maybe you should add a bigger downside than the panicking?
Totally agree with your suggestion. From the comments it looks like people really want punishment. Thanks for playing!
Quite a fun game, I thought damage is random at first until I read description. But it felt like accurate simulation. Sometimes the target dies in one shot, but sometimes he needs more. Also I liked that shots sometimes pierce and sometimes collided with target.
Haha I'm glad it looks like what you described. In reality its just the bullet either hitting the collision box or not :) Thanks for playing.
Very fun! Others had good comments, my contribution is maybe if there were some different types of enemies it'd be even more run. Like maybe some enemies kill bystanders and you have to take them out quick, some stay away from you in the back rows, stuff like that.
Thanks for the suggestions. It seems to be a recurring point in the comments. Thanks for playing.
The graphics are simple but very nice, I image it would be very fun if the projectile had physics/gravity and you had to calculate the trajectory. Also there should be a punishment for killing bystanders
Great idea for a version that was 2d side scrolling. Thanks for playing!
clever way to use the limitation !
Interesting concept, I enjoyed aiming and shooting felt very tactical.
I do think it would be more fun if there's a punishment or negative feedback for when I kill a bystander(Lose money or lose game)
I like how art is simple but still interesting and enjoyable.
Yes, looks like people really want to be punished! Thanks for playing.
I enjoyed playing it, but wish there was some sort of timer
Good idea!
Yeah, I racked a 35 person body count, and was then like, now what? A timer would add finality, even if it was the same level over and over, like, how many baddies can you kill in 5min type of thing! Can you beat your previous record? etc.
Nice clean style and very good idea!
Thank you for playing!
Clever idea and a really neat aesthetic.
If you take it further, it’d be cool if the panic-factor increased with time.
Thanks for the feedback and idea.
It seemed a little easy and panic didn't spread enough to my taste, but I think with some parameter tweaking this could definitely be hugely fun!
Thanks for the feedback and agree with the panic thing not doing enough. Will considering making levels with specific goals perhaps.
Very enjoyable game, calm and just the right difficulty. Got down to 1.3ish bullets per target after starting the game by shooting down a few bystanders... Oups!
Thanks for playing!
nice little game!
however i think i did not fully understand how to fail in the game?!
Hi! Thanks for playing. There is no explicit failure condition but there is an opportunity to become better with your shooting. ie can you shoot all the targets without hitting any bystanders? But yeah it's a bit open ended at the moment.