Play Endless Runner
Mara + Anthon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #44 | 3.000 | 3.000 |
Presentation | #76 | 2.636 | 2.636 |
Overall | #79 | 2.545 | 2.545 |
Concept | #83 | 2.455 | 2.455 |
Use of the Limitation | #97 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Christof Belisle
Software used
Unity
Use of the limitation
rouge like aspects
Cookies eaten
0
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Comments
Simple but really fun. You could add sounds (jumps, landing) and it would be more satisfying.
The dash/glide feels good and its cool to see a upgrade feature in an endless runner. Good Submission!
I like the runner style game and i really love the concept of choosing your own upgrades, its a really fun game! :D
The gameplay is surprisingly fun once you get the hang of it !
This was pretty fun! I would have liked to know how far I got when I died, so I could know if I was improving across attempts.
From reading your comment I guess there are multiple levels and bonuses, but I think I'm not skilled enough to get past the first one so I didn't see that. :)
This isn't bad haha. I like the mechanics of dashing to restore jumps - it has a nice risk-reward element. I can even seen potential speedruns with this.
I also like the procedural platforms. They never really felt unfair, and the only time I didn't have a chance was when I was already dashing at full speed - so it was my fault anyway.
One thing I noticed is that you don't have to hop smaller gams, since the player doesn't fall fast enough to go down them, but that could be intentional.
Oh, and the description's storyline for the theme is perfect.
Great job!
I played your game on stream here: https://www.twitch.tv/asfunasfun
The audio doubled up when I restarted and I think the hitbox is a little too tall. Other than that the platforming felt ok and I like how the dash recovers a jump. I don’t understand the concept here from the gameplay alone. I think you put the text from the description into the game it would make more sense. Poor Anthon.
I played your game on stream here: https://www.twitch.tv/asfunasfun
The audio doubled up when I restarted and I think the hitbox is a little too tall. Other than that the platforming felt ok and I like how the dash recovers a jump. I don’t understand the concept here from the gameplay alone. I think you put the text from the description into the game it would make more sense. Poor Anthon.
The Rouge-like aspects are:
Random Platform generation, harder levels as you go on, after 3 deaths you have to restart the run, you get random bonuses at the end of each level.