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annoyed birds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #62 | 3.568 | 3.568 |
Concept | #76 | 3.364 | 3.364 |
Overall | #107 | 3.006 | 3.006 |
Enjoyment | #118 | 2.682 | 2.682 |
Use of the Limitation | #180 | 2.409 | 2.409 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me, SpecialSet and MagicSteve
Software used
godot
Use of the limitation
the player's velocity(distance/time ) is always more than zero
Cookies eaten
2 boxes
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Comments
Nice art-style and good concept! I liked the overall mood of the game but there are some ideas of improvments I wanted to share IMHO.
The menu part was difficult to aprehend with the inventory and so on. I thought the start of the game was about choosing a weapon for that specific run.
The main reason why is I didn't get the fact that when you don't move, the time is frozen. I thought it was a bug or a browser issue. So a quick intro on that mechanic would've been cool or something like a feedback with some UI element showing you that the time is frozen and it's normal, you have to move :)
For the controls: The aiming was confusing, I expected to use the mouse and click to fire. The movements are a bit slow paced for me. I could imagine something really more nervous.
By the way, I don't want to sound to negative because the game was cool and it must been have a challenge to do, so congrats ppl!
Hah Nice! would liek to aim at a cursor - but this is cool, nice art and sound!
I like the paper planes. Nice game.
Great art and fun gameplay.
I'm not sure if the lagging or skipping is part of the game but it was confusing :1 Other than that, good graphics, sound design, and concept!
if it skipped after you shot a paper plane, it's a part of the game
This could really be a great multiplayer game and the art is superb. Good job!
yeah i could do that
Okay. This is a very weird and very cool entry. I got some mad Worms vibes, and that made me feel warm and fuzzy inside.
As to the central conceit and innovation of the game: It's very clever, but although I played several games I could never quite get used to it. I felt like I was always running out of stamina when I needed it the most, and when I started to wiggle back and forth... that's when a mortar shell fell right on my head. :)
The music is absolutely ROCKING. Unfortunately, the way the soundtrack stops, slows down and speeds up doesn't quite do justice to the awesome tunes. I realize this is part of the feedback, but I felt like I wanted to hear the music at its original tempo.
As a matter of UX, the inventory should provide feedback when a selection is made.
Lastly, falling off the cliff doesn't seem to be a win/lose condition; this sometimes results in unwinnable games.
you can turn off the time stopping mechanism ,the music won't slow down
Thanks! 🎶🙏
Really nice sound design!
ikr
Thank you! 🙏
I love the art, and the audio! I would suggest that you make aiming and shooting easier by using something like the mouse for aiming and left for firing.
Really cool, but was quite laggy to play.
having aimbot is worth it tho