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Louvre Lock down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #3 | 3.688 | 3.688 |
Special Object Implementation | #6 | 3.938 | 3.938 |
Overall | #8 | 3.542 | 3.542 |
Gameplay | #9 | 3.438 | 3.438 |
Audio | #12 | 3.375 | 3.375 |
Visuals | #16 | 3.625 | 3.625 |
Theme Implementation | #27 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Theme- You're getting chased by officers behind you
Special object - You have to use glasses to see the traps
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Comments
The gameplay was really fun. I like how the theme is implemented, after getting to the monalisa I did not know what to do. The graphics were really nice and fitted with the game style. Overall a really good game
Absolutely awesome and fun. The artstyle is very interesting and the whole idea of trying to take the Mona Lisa is so goofy (in a good way). :D
It was a really fun game. I really like how goofy the game looks and the glasses were really well implemented. I was also having a lot of fun with the officers started chasing me. Trying to run away and looking where I was going was a fun challenge.
Honestly, great little game.
Nice little game! I like the fact that you can't move when you have the glasses on - we were thinking about something similar. The art is quite nice and the animations too! I like the simple music, fits very well. The collisions seem to work a bit weird. It started lagging a lot on the way back in like the middle part, went really to like 10 FPS maybe even less
But yeah, nice job overall.
Thanks ! I think I just fixed the collision problem and yeah the game lag a bit, especially on browser, html seems to no be able to handle pathfinding, but I did some optimization and should be a bit better
I think it handles pathfinding correctly - we tested webgl build with our game and path finding worked correctly but we had issues with collisions in our web build.
I LOVE that head bouncing animation. Fun playable game, short but has enough depth. Love that dashing anim. Although theme doesn't fit so well, the glasses were integrated greatly
I successfully did heist of the history! \0/
Audio, roll animation and graphics overall - are very good!
My comments:
1. Collisions feel weird. You can go inside some walls, and collisions with the traps feels a bit off.
2. From a game design perspective it is strange to constantly press E to see the traps. Probably it would be better to make traps visible after spotting them with glasses. Because now you had to remember whole level and then just go blind or you will be caught, because you can not run and use glasses. And why we can not have glasses all the time? (= Probably this bit should be redesigned in such a way that you can wear glasses and run but the have limited charge or something like this.
An interesting game, it's a pity it doesn't fit phones. Test my game if it's not difficult)
Great game, I really had fun playing it ! The last part is really hard because the guard is really following you closely so I just learnt by heart where the spikes and the hole were haha.
The art style is really cool as well, it reminds me of some cartoons :) I love the rolling animation ^^
It feels a bit unfair that the guards don't have to avoid the traps but I guess it would have been too hard to code this in a weekend.