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10 Rooms 100 Seconds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #2 | 4.000 | 4.000 |
Gameplay | #3 | 3.950 | 3.950 |
Graphics | #4 | 4.200 | 4.200 |
Theme Implementation | #5 | 4.300 | 4.300 |
Overall | #5 | 3.908 | 3.908 |
Special Feature Implementation | #5 | 3.850 | 3.850 |
Audio | #17 | 3.150 | 3.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The art and level design are great! Gameplay pretty good too because of some type of challenge.
Well done!
thank you! I was having second thoughts of the level design, glad you still liked it!
Fun game! I really dug how you used the ledge grab at times as a punishment for imprecise platforming, very clever use of your mechanic. Definitely worth the play!
The art is awesome and I especially liked the ledge climb mechanic, although I would have sped it up slightly so it doesn't quite break the flow. The movement is a little hard to predict but plays into the nervous gameplay.
Well done !
Really well done on the art and the level design, the thumping sound based on movement felt a bit weird, but besides that great submission!
thanks, I'll play and rate yours tonight.
I'm not sitll good about managing the sound, stiill I'll improve it in my upcoming Jams
done!
I loved the art and the movement, very funny to play
thanks, I'll play and rate yours tonight.
the art was kinda rushed, but I'm glad you liked it.
donezo!
Beautiful game! I loved it the player controller mechanics and animations. Nice level design btw. The audio is the only thing that i think it could be improve more.
thanks, I'll play and rate yours tonight.
I'm still learning to manage the audios, and I didn't even know if the level design is good, glad you liked it!
Great game i really like the graphics of your game and the approach to the theme and the special feature :)
thanks, I'll play and rate yours tonight.
Glad you liked it, and the theme was kinda obvious so I don't think I earn the creativity for that😅
done!
I like the level design, each new level requires me to make some mistakes and think before I figure out how to complete it. The character animations are really cool.
My only complaint is that quite often I end up climbing an edge when I want to drop down, but I also appreciate how you worked around that and made it part of the challenge on some levels.
thanks, I'll play and rate yours tonight.
yes, I do agree about the climbing system, I don't know where to put the ledge collision at times, so I tend to put it everywhere. 😅
done!!!
Well done on implementing both features!
I like your minimalistic approach to your graphics and how it suits the overall aesthetics of the game.
Do you plan on adding more levels and content in the future?
thanks, I'll play and rate yours tonight.
I did made it minimalistic because of lack of time, but I'm still glad lot of you liked it, and sadly no, I'll not be adding more levels, but instead add the things I learned from here to my main game project.
dune!!!
Fun and challenging, I loved the art style and level design, the climbing mechanic needs polishing, but overall great game :)
thanks, I'll play and rate yours tonight.
😅yeah, the climbing is kind of annoying sometimes, I don't know where to put ledge collision so I did put it everywhere.
done!!!
Really well done and super challenging, you certainly set the bar for platformer/parkour mechanics. The detail in your pixel art was amazing with the limited palette. Full disclosure I didn't manage finish but came far enough I felt chuffed.
I really enjoyed how the moment the game started, I knew what to do without any set of instructions. The theme and special object were also implemented well. The graphics were simple but also effective and tied the game together. My only complaint is that the sound of the character moving on the ground seemed a bit out of place and loud. Overall, really great game!
thanks, I'm not really good at sound management, it's always way off, I'll check yours tonight, I don't have the computer right now.