I like the concept, having the enemies guard a key to the exit or something could improve the game-play, so you cant just make a run for it.
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Darkish Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation/Theme (If the optional theme is used) | #10 | 4.000 | 4.000 |
Overall/Fun | #18 | 3.333 | 3.333 |
Overall | #19 | 3.444 | 3.444 |
How polished/complete is it? | #25 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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