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One Simple Test's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #52 | 3.800 | 3.800 |
Sound | #154 | 3.229 | 3.229 |
Creativity | #221 | 3.543 | 3.543 |
Art | #252 | 3.114 | 3.114 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Yes
Was all the music/sound created during the 48 hours?
Yes
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Comments
I had fun playing it! Nice work to be your first game jam and just in 48 hours. Hope to see more of your projects in next game jams! :)
well this is a great entry! ;)
especaily for a first jam! :) (you really wont want to see mine!)
the physics feel already quite polished, and you manage to make a big chunk of level in 48 hours!
great work!
I'm really impressed that this is your first game jam! ;)
nice little puzzle game! well done!
This was fun! Some pretty good puzzles, good use of physics. Great job!
Great level design! I did reach a level that once I fell to the bottom I couldn't figure out how to get back up lol. Enjoyed it though!
Epic game! :D Good puzzle and gameplay! Keep it up.
Well done game design! Balanced, not that easy and not that hard to play :)
If it's your first game jam ever- CONGRATULATIONS! I'm so proud of you!
Nice game, I've found speedrun bug: if you drop cube you can jump from it and then pickup it again
This gameplay and puzzles were really solid and a solid idea too! Well done!
Nice work! I enjoyed a lot of the ideas here, the mid air jump gems, the picking up and throwing boxes, etc. All a lot of fun, I'd love to see more of this after the jam! Maybe just making the jump a bit less floaty would be the only thing I'd change, but even then it was more than fine for this puzzle style of game. Great work!
Very solid game overall. I enjoyed the consistent art style, solid mechanics, and the sounds.
I can’t really think of much as far as improving the levels or bugfixes are concerned, as I didn’t really encounter any real bugs, nor can I come up with anything new.
All this to say that this was a pretty good game! Well done m8
Very cool and smart game!
A suggestion I would give you is to reduce the spawn delay of the "jump crystals", cause when the player fails a jump he surely does not want to wait for another attempt! :P
Great game! The only thing I can complain about is the UI - as others said.
Good job!
Awesome game! I absolutely love puzzles, so I enjoyed this a good deal. It was nice that you combined different puzzle elements together. As others were saying, the end screen/level complete UI popped up quite late, but other than that, it was a pretty good experience. Nice Job :)
I love the camera fish eye field of fiew! The Ui is a bit strange and slow at the end of the level! Good Job
Really cool game!
Really nice, got stuck a little while but i liked it!!!
I enjoyed. Interesting puzzle. I like this smoothing when you jump. Nice gameplay. That’s cool.
Good job!
Please check my game as well ;)
The puzzle difficulty escalation was very easy to follow, but the puzzles themselves were very engaging.
Found a few bugs where you could walljump near edges and the character being a little off-center in regards to his cursor indication, but otherwise had a blast!
The cursor problem is a WebGL problem from my tests, just a quirk of playing it in the browser I think.
For being your first game jame, I gotta say. This is impressive! You were able to pack a good number of different mechanics, and design really cool levels. I think that I was able to cheese some of them by taking advantage of the fact that, whenever you position a box below you in mid-air, your jump restarts. But aside from that, I gotta say, it was a cool game!
Thanks, it's great to hear that I'm getting somewhere with programming in c# unity! I plan to update the game with bug fixes and possible mobile support at the jam's conclusion.