I like the concept of controlling 2 slimes (Top down and platformer), My only concern was the spike collision box was too big or the player hurt box was too big, it felt unfair sometimes, but Overall very good job!.
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Johnny Split (Jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #39 | 4.175 | 4.175 |
Gameplay | #74 | 3.714 | 3.714 |
Art | #168 | 3.460 | 3.460 |
Sound | #189 | 3.048 | 3.048 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Were the art assets made during the 48 hours?
Was all the music/sound created during the 48 hours?
Comments
This was AMAZING and I want more. Some of the levels had some nice shortcuts which idk if was intended lol. I loved having to figure out which side to complete first to finish the levels.
I had to play it multiple times to complete the levels properly. I encountered a bug where if I completed one side and then died on the opposite side, it would finish the level.
Really interesting game idea ! I totally enjoyed it !
I've got a music bug, kinda like 2 loops where playing at the same time.
Great game overall ! Congrats !
Hi there - really enjoyed! Played through whole thing and put Johnny back together!
My feedback would be :
- I was able to skip most of the last level by falling to the final platform. I think perfecting the levels for difficulty curve and clever puzzle solving will take a while and a lot of thinking. Hope you do make more!
- The colour of Johnny's legs and the toxic waste are quite similar, could they have the same qualities as the spikes?
- It would be fun to add in a timer or way to show the player beat the level in the fastest way - as it feels like a game where you can replay to solve in different quicker ways
Hope you have time to rate and give feedback for our game, Maizegunner! Thanks
turboturtoise, this is the kind of feedback that I'm looking for!!! I'm going to check out your game now.
1.Levels I really wish I could've spent more time on level design, but it was my first jam (and a full game) so there were a lot of new things to learn.
2.Colors I even thought about that during development, but decided to stay with the green color for more factory/test site kinda look. Also red puddles looked like blood and I thought it will weird from player's perspective to die from blood :)
3.Timer Easy to add in the future.
I will definitely expand on this game to a full release, maybe I'll setup a devlog on Itch (If I do I'll post about it on the jam's forum). Also I wanted to thank you guys for all the kind comments - they really mean a lot to me :)
Tyrannosaurus Games
Hi! A great game, really ! I really enjoyed it. Hard to master, but really good. The idea is cool! It's hard to playe on both screen, but it's a really good job!
Awesome! I got a very complete feeling from this game. Finished it. :) Good job!
This is great! I loved the puzzles even though I am not that much into puzzle games. I had a bug with the music overlapping when you are dieing to often in a short period of time. But nonetheless a great game!
I REALLY liked the mix. Awesome take on the theme.
The graphics so cool. Good Job!
Really cool puzzles in the game, controlling 2 different parts at 2 different perfectives it pretty fun. Also I uploaded the play through of your game on my channel, check it out.
Cool game, I like your pixel art. The gameplay is good except for the jump. As noted, the jump actually occurs when you press button W. But this is a small little thing that can be fixed, the main thing is that everything works correctly. Well I liked it.
Please check my game as well ;)
Hey!
That's a clever idea, reminded me of one game for GBA but that's the first time I see combing the same controls for different camera views. Really enjoyed the puzzle approach, I was thinking hard on some levels tho but feels good to complete them. That's such a simple and yet affective idea to combine two game genres, really cool! I also liked how levels are getting harder each time without sudden picks of difficulty
Oh man i really loved this game:D.The idea is simple but executions is great.I cant believe that you made this game in 48 hours.There is a bug that when player dies if death particles reaches the goal you clear the level anyway.Overall great work :D
This is such a cool idea! I don't know how you managed to get it done in the amount of time!
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