Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Rhythm RunnerView game page

Running/Slaying and Jumping to the Beat
Submitted by MathewHD — 1 day, 11 hours before the deadline
Add to collection

Play game

Rhythm Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Overall polish#3082.9272.927
Creative use of art assets#3133.0493.049
Overall#3192.9922.992
Engagement#3223.0003.000

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted

The game pretty cool, though there is room for improvement. Usually, rhythm games should be synchronised with the music, and I didn't feel like there was any synchronisation between the music and the input that needed to be entered. 

Developer

Yeah I heard that a lot this game jam (disconnect happens because I increase/decrease speed). But I'll see if I can implement the difficulty increase in a way that is not intrusive on the beat.

Submitted

Would have been neat if the different obstacles had specific buttons so you wouldn't have to watch the arrows but overall good fun.

Developer(+1)

Damn that's actually a genius idea I wish I would have gotten that idea last week XD. Thanks a lot I'll see if i can change the game to implement your idea , probably won't be any time soon tough.

Submitted

As others have mentioned, I had a lot of issues with the animation syncing. Eventually I realized the game was a lot easier if I actively ignored the top half and only watched the arrow line, which makes it playable, but kind of ruins the effect you were going for I imagine.

The gradual ramp up in speed was really unexpected, but felt pretty fair. I kept expecting to just die eventually but you got me to do the "flow state" thing indies always moon over and I just ended up knuckling under until the end. Made it out with 413 and all my hearts but half of one! I'm weirdly proud of that. Which I think says something about the inherent compelling nature of your game, flaws and all.

I hope you keep making more stuff in the future. Not all of the games are inherently engaging - their devs have to make them that way. And I think you did with this one.

Developer (2 edits) (+1)

Most of the games I've made for game jam have sadly not been what you can call "fun". So that's what I wanted to try to change with this one. Sadly it didn't exactly went as well as I hoped. Nevertheless I'm really happy that people still enjoy it even tough it ended with much more flaws then I wanted. And thanks a lot for your nice comment it made me really happy to hear such positive feedback :D.

Submitted(+1)

Really cool game, but like drmanatee said, the arrows aren't on beat with the music, it should be an easy fix. Had a lot of fun, challenging but not too hard.

(BTW if u need some music for other levels just hmu)

Developer(+1)

For the arrows, I could make them to the beat the problem is I wanted the game to scale with the skill of the player. Therefore I'm increasing and decreasing the speed of the arrows --> music gets out of sync. For the offer thanks I have enough songs right now (19 songs from Evan Kings Weekly Loops which I all really like), but I might DM you when I'm working on another game jam game if that is fine. I can't really create good music or art so I am always open for help, that's also why the idea of not needing to create assets for a game jam was very appealing to me.

Submitted

Cool game! Looks like we both saw the arrows in the art kit and thought “rhythm game” haha.

One thing I would suggest is more feedback on how accurately you hit each beat, for example particle effects on a perfect hit would be cool. Also if it’s possible to speed up the music with the beats (with a capped top speed) that would make it more intuitive to play, but the music is great!

Developer

There is no capped Top speed right now, but the arrows speed up if you hit all of them especially in the last few seconds of the track. Even I had problems hitting them at the end. Nevertheless thanks for your feedback :D.

Submitted

got through it by the skin of my teeth. I’d love to see more levels! :)

Developer

Thanks a lot for playing :P. I could easily add more songs if wanted but I think the 19 that are in the game currently should be more than enough.

Submitted

oh wait, I’m an absolute idiot then— I thought there was only one. I reached the red flag and didn’t see an option to continue. I will try it again, sorry!

Developer (1 edit)

You can actually choose the song in the Scores menu (Start of the Game, Button in the Left Bottom Corner) and there is a High score System. No worries tough I think I should've made the buttons more visible.

Submitted

Beat it, just barely! It was quite difficult for me because the arrows weren't in sync with the music so that threw me off. Also it seems like after I died there was a glitch where 2 arrows were superimposed on each other. But other than that fun game! I like rhythm games so I enjoyed this one

Developer (2 edits)

Yeah the dying causes an animation to happen which I wanted to be seen more clearly so the game is "stopped" (I don't spawn new Arrows/Obstacles and don't move them) but after that the next arrow/obstacle is spawned immediately and causes some problems because sometimes there isn't enough distance and they are on top of each other.  For the syncing issue, at the start they are in sync but because I'm changing the speed of the game depending on how well you hit the notes they get out of sync really quickly. Nevertheless thanks for playing and I really appreciate your feedback.

Viewing comments 7 to 1 of 27 · Previous page · First page